Black Mesa Archive Suggestion Box
Topic | Replies | Views | Activity | |
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Enemies and obstacles
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19 | 4913 | November 14, 2009 |
practicality of the tram cars
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60 | 13011 | November 11, 2009 |
The Half Life ending
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176 | 27842 | November 10, 2009 |
Gargantua stomp effect
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60 | 12172 | November 10, 2009 |
Gonarch's 'testicle' suggestion.
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222 | 30520 | November 2, 2009 |
gluon gun kills
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112 | 17304 | November 1, 2009 |
Explosion effects
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32 | 6198 | October 29, 2009 |
paradox prevention
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47 | 6943 | October 28, 2009 |
Overwatch sounds
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56 | 8895 | October 20, 2009 |
Screen effects
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37 | 7474 | October 11, 2009 |
Tram animation!!
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52 | 10893 | October 10, 2009 |
Gordon's Animations
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40 | 6712 | October 5, 2009 |
HEV suit.
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361 | 75085 | September 27, 2009 |
H.E.V. HUD Initializing sequence
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67 | 11969 | September 18, 2009 |
Time-limited sequences
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48 | 8525 | September 16, 2009 |
The TRUE Kleiner
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100 | 16719 | September 15, 2009 |
Black Mesa Overspeakers/Radio?
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23 | 6248 | September 10, 2009 |
Resonance Cascade Effects
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75 | 12656 | September 8, 2009 |
Co-op suggestions/discussion
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40 | 8365 | September 6, 2009 |
Base Source shared content?
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20 | 8760 | September 3, 2009 |
Mid-Game Objective Indicators
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45 | 7622 | September 1, 2009 |
"We've Got Hostiles!" Ideas.
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75 | 11197 | August 31, 2009 |
Underwater Barnacles
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167 | 20066 | August 28, 2009 |
The zombie's 'alternate final stage'
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25 | 5942 | August 23, 2009 |
LC teleporter rotor puzzle styling suggestions
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56 | 13027 | August 20, 2009 |
Difficulty: Hard + weapon handlers
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51 | 7578 | August 17, 2009 |
Ther is no escape from enemies...
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79 | 14759 | August 11, 2009 |
Questionable Ethics...
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44 | 8053 | August 2, 2009 |
a few scripted sequence ideas
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78 | 11923 | July 21, 2009 |
gargantua roar dazing
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91 | 12231 | June 12, 2009 |