[COLOR=‘Red’]raw_bean edit: Bear in mind the current dev standpoint on Co-op is that it will NOT be in the initial release of BM. Addition of the co-op mode at a later date remains a possibility.
There was a thread months ago with the same topic, but because of the crash it isn’t existent anymore.
But I think it is important to figure out solutions for several problems + suggest and discuss any features, which would be nice to have:
Here we go:
1. Map change trigger:
When should a map change start?
1.1 If one player reaches the map change entity trigger?
1.2 Only if every player reaches a map change area?
(would be a problem, if a player is currently afk or blocked by an object)
2. Weapon, ammo, Item, health and energy transition:
The biggest fun killer in co-op mods like Sven Co-op was the fact, that you weren’t able to take your weapons with you into the next level. In BM co-op, the HUD and weapon status should be transfered on map change.
3. Weapon & ammo dropping:
Should it be possible to be able to give others your weapons and ammo? At least in SC it was fun to give others your ammo or weapons, if they run out of ammunition. Maybe this feature should also be added to BMC.
4. Weapon and ammo:
[i]4.1 Should the optimized Black Mesa co-op maps offer more weapons and ammo, so that all players get everything or should the players ration it by themself?
4.2 Should all weapons and ammo appear for every player seperately (all items exist at the same place, but every player only sees one, which is for himself) to prevent any injustices?[/i]
5. The suit:
I think a nice solution would be to have a suit for every player in the different suit containers, instead of let them take the same suit at the same position. The only problem would be, that co-op is planned for 4 players, but there are only 3 suit containers in that room.
6. Death: What should happen, if a player dies?
6.1 Should there exist unlockable spawn points (which are unlocked, if a player reaches them while), where he can simply respawn?
6.2 Should the other players simply have to play the rest of the map without him (dead players would first respawn in the next map again)?
6.3 Should all players have to play the whole map again?
7. Health and Power:
Should it be able to heal other players or to give them energy?
Maybe players could also be able to transfer their suit energy (only for energy not health, because that wouldn’t make sense) to another player.
And btw: I don’t know how it is handled in other mp games, but will all the players see the dynamic shadows from another players flash light? And doesn’t it look strange, if a flash light shines from nowhere?