I hesitate to post this here since I’m not quite sure I’m convinced of my own argument. The other night I was in need of something to do, so I started to comb over the screenshots (for about the tenth time or so) looking to see mapping styles etc.
My only real concern, among a few trivial ones, was that after looking over the tram sequence… Simply put: I wouldn’t trust it to carry cargo, let alone people. I don’t mean to criticize the artistic quality of the levels, because they are amazing. However, I have noticed that the BMS team has gone to great lengths to correct “things that don’t make sense”, architecturally. They have added vents where none where before because it makes sense. Structural supports where there were none before, window views into inaccessible labs where there had only been wasted flat walls before.
Considering all that, why wasn’t more work taken to make the tram more practical? Maybe I’m crazy but I would just assume that any corner that the thing took while following a bottom-rail (rather than top-rail that it sometimes uses) would find gravity and momentum spilling the thing over any time it went any faster than 5 mph / 8 kph… That said, what propels it? From what I can tell the tram carriage is entirely lacking any engine/motor/crank/whatever. I thought perhaps the track itself had an internal hook/chain/something but that wouldn’t really be very practical.
So I’m not suggesting anything here, because as far as I know, maybe the current screenshots don’t show these things. I could also be underestimating the structural stength of a tiny rail keeping a 1 ton carriage in alignment as it moves around corners. Maybe the corners have dual-rails that I’m not seeing.
Of course, I’m splitting hairs here, but I wouldn’t have noticed something so small unless the rest of the new Black Mesa wasn’t so otherwise well thought and air-tight. I certainly wouldn’t expect a mod by lesser developers to be concerned with such nit-picky details.