Hello
One of my favourite moment in Half Life is when we are dropped in the garbage by soldiers. We wake up, we have only a few seconds to realize what’s happening, to see how you can manage how to get out of there, and to do it.
There is a similar sequence in Opposing Force : we are stucked in a room with green lava, and this lava is going up. We have to act quickly, climb the ladder, until we can go out. Under the eyes of the G-man, by the way…
So, I am describing this because I find these moments are simply great. And if I don’t make any mistake, there are not many sequences like this in HL1,2 & mods.
And in fact, HL1 (and other) looks sometimes like a “stroll”, a “promenade”… We walk, then we go back to take a medikit, we take time to destroy every crates… Doesn’t look like emergency escape, hu ?
Even in HL2: ep2 by example, in almost the end, there is an emergency in the rebel base : alarm, red light, voices, etc. But we know that we can take as much time as we want, we will arrive just in time (or just too late…) whatever we do…
So my suggestion is to transform some HL1 sequences in time-limited sequences in Black Mesa Source.
Examples :
- There could be a sliding door closing slowly - the player understand naturally that he has to go through, and it gives some adrenalin, and helps to feel an emergency atmosphere.
- Or in an emergency situation, with red light, alarm, etc, we could hear a voice saying “10 minutes left before overheating of the reactor”, then “5 minutes” etc…
- (I can suggest other situations if you’re searching for ideas)
Naturally there should be large enough time to do the action - it is only something to speed the player.
So, what is your opinion about that ?
It doesn’t look very hard to implement, and for me it could improve the game experience ?
PS: sorry if it has already been suggested, I don’t have looked all the topics in the forum, and since there has been a crash, I can’t check.
PPS: I am not english, so if there is something that you don’t understand, just ask [/SIZE]