As I played the L4D2 demo, I noticed that no object was really an obstacle for the zombies. They just jump over it or climp over it.
Then I remembered back in HL2, where zombies were behind an old car, with stucking animations and trying to get around.
Now my suggestions is, to implement a better path finding or the ability to push away physical objects and jump over static objects. Especially for the Agrunts this would make sense in my eyes.
I would really dislike if a huge creature is stucking behind a small static prop, unable to reach the player and trying slowly to get around.