Screen effects

I used the search, but i didn’t find anything about this.And sorry for my worse english^^ So …

i wonder if there will be some cool … hmm i call them screen effects. For example in call of Duty 4, the screen flashes red at the sides to show you, that you’re close to death.

Some of this effects will be really great. But not effects, which will destroy the old HL gameplay (like flashbang effects in CS: Source).
I have seen some source mods that have this ingame. Where will it be nice to see some of this screen effects? HL:EP1 also got some of this, i think.

Theres a room which is really cold in the part “Apprehension” … would be nice to see the edges of the screen to freeze. Or maybe when getting out of the Water, that there are some water drops on the screen (like in bioshock). There are many situations where something like would be great.

Wondering if theres something like this ingame^^

I know for sure that the hurt displays will be there, but as much as I would like to see water drips and freezy screenzy, I doubt they are easy to code or whatever the devs do with their fancy words.

There may not be any fancy screen effects, but there’s the return of the bobbing effect.

What exactly is this bobbing effect you speak of? :o

It would likely not make sense, either.
Metroid Prime used effects like the water drops extensively, and it looked good, but Samus has a helmet. Freeman’s glasses may get fogged up, but that would only be good if he took them off and cleaned them shortly after, and that would hurt gameplay.

I don’t think they will want to do that. It changes the fell of the game and it may not work for Half life as it does in other games.

Well thats right with the water effects. But when i think on EP1 … there were these screen flashes in the beginning, when Alex and Gordon were in the citadel (Cant remember these thing where they looking at and where it was at last)

So when i think on the scene with the resonance cascarde … This is an moment where good used effects (not too much, or just one) would make sense. Gordon gets teleported through the Dimensions, i guess. And for that i dont think it would change the gameplay.

watch
https://www.youtube.com/watch?v=o7iXwSJeuqM

Do people even understand the difference between cameras and eyeballs? Individual water drops don’t form on your eyes. Nor does ice. Also, before anyone says it, lens flares only happen with cameras.

Glasses work as lenses, but if Valve wanted that, they’d put it in HL2.

Stuff happening to the camera like that would probably damage immersion and make the game a bit movie-like. It’s basic filmmaking technique, you have to make it seem as if there is no camera there at all.

I think the most we can hope for is the reddening of the screen upon death, or when knocked out.

I thought that at first, but then you could say that his glasses steam up, freeze or have water on them etc. I agree with you though, that this sort of stuff is best left out of BM. Half-Life has always gone with a less-is-more approach, and there aren’t many intrusive elements other than the HUD.

eyeglasses don’t get lens flare. They get shiny.

This is only partially true. Or perhaps it depends on the person’s eyes. For me, I get “starburst” effects in my eyes when a bright light is next to dark light (such as looking at a streetlamp at night). And I get would could be considered lens flares as well…sorta.

If a bright light is shining directly into my eyes at night, not only do I see the starburst, but I can see a “reflection” of the light, too. For example:

If I were looking at the bright light here, I’d only see one “reflection” (a single orange circle outside the light source).

Perhaps my eyes are just fucked? I do have floaters and sometimes I see pinpricks of lights after a strenuous activity. Hmmm…

Actually. There is one game that has an absolutely brilliant lighting effect in it that is exactly what you described, and it works very well. It is Call of Cthulhu: Dark Corners of the Earth. When you look at a light, it blurs in diagonal directions such as in the top right corner of this picture. I think it looks bloody awesome and improves atmosphere by a lot. Of course, it is likely too late to code something like this in BM, but hey. The idea is out there.

Half the time, streaks like that are actually caused by reflections from your own eyelashes.

Well I’m going to go out on a limb and assume Gordon Freeman has eyelashes, so my idea still stands.

That’d be a great name for a garage band: Gordon Freeman’s Eyelashes.

And, by “great”, I mean, “stupid”. :retard:[/SIZE]

But, I don’t know what kind of performance hit these effects would have and whether they are worth it. Perhaps if there was an option for enabling/disabling them…?

It’d be similar to a bloom effect. I imagine it would be a shader effect, in particular, so the texture tells the game what to display on what part of the texture.

That whole “it wasn’t in HL1” line only works when you talking about adding elements that would dramatically effect gameplay and the story line. I don’t see how star-bursting effects being emited from light sources would do that. With your kind of logic I suppose BM should be developed with the Gldsrc engine and use identical effects to the original. BM is not a copy and paste job, if it was, it wouldn’t have taken five years. The devs are trying to make a reproduction with their own creative reimagining while still respecting VALVe’s original work.

EDIT: BM is not the same as The Chronicles Of Riddick: The Dark Athena’s version of COR: Butchers Bay

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.