Difficulty: Hard + weapon handlers

How about when you choose difficulty hard:

  • Human enemies use the secondary attack on their weapons
  • Alien enemies have a faster rate of fire on their weapons
  • Enemies jump around and dodge your bullets (as if this is Unreal Tournament 3)

I was also hoping that the dev’s let human enemies (assassins or human grunts) handle guns we rarely see them use e.g. an assassin use a magnum or a human grunt use a rocket launcher. This should only be seen rarely and not most of the time.

Thank you for your magnificent time and enjoy ur fruits and vegetables.

Tha N.

-They DID use the SMG grenades in HL1

-Assassins going from a super silenced pistol to a super loud magnum? No. And rocket launchers, there were already enough tanks and fixed rocket launchers.

Im talking about Grunts that used the shotgun. No i dont mean a super magnum. Just a normal one.

He said super loud, not a super magnum. Whatever the hell that is. Assassins are supposed to be inconspicuous, which is rather hard to do when you’re shooting a gun that can be heard from space.

Also, this is Half-Life, not UT3.

I don’t think firing a double shotgun blast to kill a single person is an efficient tactic they’d learn in military school. They lose accuracy, rate of fire, and have to reload sooner.

IIRC, the Combine Elites did double shotgun blasts.

Combines are messed up in the head though, not trained professional soldiers :stuck_out_tongue:

None of these suggestions actually add anything of value to the game, do they?

enemies jumping around and dodging your bullets? This is HALF-LIFE, not UT3 or Q3 or something. enemies already did that to a limited but realistic extent in HL1 anyway.

NPC jumping ALWAYS looked ugly as hell anyway, unless it’s scripted. They just suddenly move upwards, without any flexion in the legs, or arm movement…
Has anyone ever seen a game where NPC’s could jump nicely (outside of scripted sequence à-la Alyx climbing rocks) ?

Combine Elites are never armed with anything other then AR2’s.

Shit, Combine Soldiers, then. I forgot that Elites only had AR2’s.

Yep. Combine Soldiers did double shotgun blast, but only if you were near them. They didn’t use it as a long range attack.

If you spawn an elite with a shotgun, he’ll have sex with you.

does jetpacks count?
and the combine soldiers jump anims are actualy pretty good.
and the we have the hunter, smoker, tank and boomer in left 4 dead and also normal infected

The only time I’ve seen NPCs jump is when metrocops hop down small ledges, and that’s only when they run right up to the edge of it.

you haven’t seen the soldier jump anims?
if they are threatened and is next to a small ledge as in gm_construct, they’l jump down to get away to reload

Thats the same as the Metro Cop one. Or the same type anyway. But as for npc’s jumping, Antlions anyone? :stuck_out_tongue:

isn’t that the same as a jetpack? and the soldiers aren’t the same since their jumps aren’t scripted. ofcourse, metrocops has non-scripted jump anims though i haven’t seen them use them

There’s a big difference between jumping up and jumping down. Combine don’t have any animations for jumping.

And adding jumping for dodging attacks is a bad idea for increased difficulty. Anything where the NPC’s behavior is changed is usually a bad way of increasing difficulty, unless it’s simple things like making them more aggressive, especially if it requires additional AI code that will only be used for that specific difficulty level. Increased rate, reload time, damage take and dealt are usually the best way to go.

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