i’m sure iv’e seen combine soldiers jump up sometime.
but does everyone forget the zombies in left 4 dead . also special infected?
they can jump normaly if they are npc’s
Unfortunately, this isn’t Left 4 Dead. This is a remake of Half-Life.
Also, what is this shit about jetpacks?
were’e talking games in general so every npc counts
Read back on last page… and then blame me for the direction the thread went
This post fails to describe exactly how “Oh, maybe jetpacks explain why they jump weirdly!”
I must have missed the memo that the resistance was handing out jetpacks to its soldiers so that they’d look like cripples when they jump.
I don’t even want to know what happens for women, and I will kill anyone who tells me.
Don’t worry, the Combine empire is notoriously sexist and refuses to incorporate women into their augmented military forces.
how about the assassins use mp5sd
and if u get close to the grunts the slash u with a combat knife
How about no?
how about yes?
How about making a playable game that doesn’t kill you instantly?
Wait, dying ISN’T the point of the game!!?
I thought I was good at this…
You already have that on easy and medium difficulty. This thread is about hard difficulty and the changes in gameplay that could be implemented for extra challenge.
When it comes to making changes in difficulty, the discussion always ends up being about how to make the enemies comically overpowered. How about some changes in puzzle difficulty? Maybe the trash compactor in Residue Processing could work at different speeds depending on the difficulty. Or maybe the floating rocks in xen could be different sizes, or move at different speeds.
Something other then changing what attacks enemies can do for christ’s sake.
How about in hard mode on Xen, the floating platforms fall down if you stand on them too long.
I had a whole other paragraph I cut from my post, where I also bitched about how everyone’s suggestions for increasing difficulty were about trying to rewrite the game’s rules for each difficulty level.
When you change the difficulty, it should always be a predictable change. Changes in speed, damage, accuracy, time limits, etc. are good, because they don’t change the game mechanics.
Half-life is great with this and it only has one exception, the assassins turning invisible. This wouldn’t be such a bad thing, but when I first fought them on hard, I had no idea they were invisible, or where they even were. They should be able to do it regardless of difficulty level. The difficulty level could change the opacity, the time they spend invisible, how frequently they can become invisible, or how much damage they need to take before they can become invsible, but not decide if they can or can’t.
The same should apply for floating platforms falling, or anything else like it.
I guess the one about the size of the platforms would fit with what you just said, but the falling idea not so much…
Maybe the platforms can be invisible until you step on them. That’d be way hard.
You’re not even trying are you?
Half of the people on this thread aren’t going to bother playing the game on hard, they’re gonna play it on easy, and then bitch about how ridiculously stupid the soldiers are.
They just want to put out stupid suggestions in the hopes that the devs will make “Hard” ridiculously difficult.