a few scripted sequence ideas

title says all. most of these are on Xen, but there are one or two that aren’t, so sorry if they are impossible. here goes:

1- at some point on xen, you see a few rebellious vortigaunts fighting a controller and a couple of agrunts, the agrunts are killed and the controller is cornered, however the controller suddenly clasps it’s head as if doing something psychic, and the vortigaunts’ collars and bands begin to glow red or orange, the vortigaunts begin to shiver and scream in pain and eventually collapse on the floor.

2-

I posted this in the “the Assassins” thread, the OP had suggested that the assassins try to stab the player in close combat, so I came up with the above idea.

3-the player should see on Xen some vortigaunts examining the body of a HEV scientist. for example they should be pushing the body around, trying to break into the HEV suit, and zapping it now and then.

4-to give the player an idea of what is happening in the factory, the player should come accross some vortigaunts (who shouldn’t attack because it’s the factory scene) carrying a deformed or ill looking Agrunt pod, it should also be twitching wildly (normal pods should also be twitching, but less than that) , the vortigaunts put it down and break into it revealing the dying, deformed fetus of a defective agrunt, which they then zap out of it’s misery.

5-finally, not really a scripted sequence, but hey. there should be vortigaunts all over the factory repairing machinery, the devs should use the effect from HL2 were the vortigaunt attaches the gun to the airboat for this.

feedback?

I think that deviates from the orginal game a bit too much. Wouldn’t mind seeing vorts with no or broken collars getting cut down by Agrunts though.

I find all of these are excellent ideas - however, they will most likely not be implemented. They would make perfect sense, intensify the game experience and even provide a link to Half Life 2 and the Episodes by showing that vortigaunts are more than just critters teleporting out of nowhere and zapping people with electricity. It’s just that you are asking for extra candy, and that, I spuppose, is not going to be provided. The question is whether the work put into these sequences would be worth the effort, given the little effect on the gameplay. I seriously hope that at least one developer is convinced by your ideas to try and implement at least one of them.

Good Luck!

That’s the script for Full Life Consequences right there.

As Ram was getting at, anyone not seriously versed in HL lore would be confused as shit at the first one. Many, many, many people never even realised until HL2 that the vorts were slaves and not inherently hostile to humanity.

Number 2 is too easily interrupted and rather pointless, the original scene is fine.

3 isn’t bad.

4 would once again be downright confusing. It also assumes knowledge we don’t have of how the agrunts and pods worked. We don’t know if they were grown in them, or merely put to sleep and transported in them, or something else.

5 is good.

This and the fact that the Vortigaunts are supposed to be a collective mind anyway.
It wouldn’t make sense for only some of them to be rebellious.

There should be a badass fistfight between an Alien Grunt and a really rambo Marine, with a bowie knife or tomohawk or something cool like that.

I like the idea to use scripted sequences to make the Xen Factory scenario come to life. Xen in general didn’t get much of a treatment in the original (time constraints etc) but the factory was just downright terrible.

Beyond the ones you mentioned, I’d like to see some scripted vehicle sequences. Tanks crashing through walls and deploying troops onto a certain scene, Hummer getting toppled after being blasted by one of the Xen aircraft.

I don’t even remember a factory on Xen… actually I just remember some spring pads, annoying controllers and dumping grenades in Nihilanth’s head. Oh, and the giant testicle. The rest seemed to be all jumping around and crawling in tunnels.

That was the factory.

Also maybe make it more apparent that the vorts in the factory are dosile, because I dont know about anyone else but the first time I went through there in Half Life all I could think was alien=shoot, and never really realized they werent attacking.

They werent??? so many bullets wasted…

Unfortunately, the mod should be in near-finished state by now (hence 2009) so all of this is probably 95% futile.

Long story short - too late to change the script when the game is being tested.

yeah, but its fun to talk about anyways.

It’s also very fun to make no sense[COLOR=‘White’] of your sole existence.

Isn’t it though?

Yes.

:what:

how about a marine grunt running/jumping around and then get headcrabbed in mid air and fall`s in the endless deep

It’s mostly all been said. 5 and 3 are the best suggestions I think, and they can certainly be expanded upon. I loved the scenes in the orignal when zombies would be examining the zombies and possibly tearing them apart and putting them in their chest cavities. Small details like that which required a bit of imagination to understand their significance were what made Half-Life the intricate and detailed story that it was.

I think that any scripted sequences that are large in terms of scale and effort involved would have already been thought of and completed, and requesting them now would most likely require an excessive amount of work unless they’re truly amazing. Consequently, I think that smaller scripted sequences would work far better and be more successful. Small things that might only be viewed from far away, such as the vortigaunts handling an HEV corpse or performing maintenance taks, would be more in line with what Half-Life presented. I’ll see if I can think up any.

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