a few scripted sequence ideas

Ah, the age old BM forum tradition of a scripted sequences thread, where the devs can allow the plebeian members’ imaginations free roam to come up with all manner of wild and wonderful sequences, secure in the knowledge that they can just ignore every last one. :smiley:

Seriously though, I think jdowney (Floyd, can’t get used to the new name :stuck_out_tongue: ) is right on this one. Keep It Simple Stupid, if you want even the remotest chance of it making it in.

I think that on the cliffside battle with the marines, a few of them can use the animation where alyx climbs up the side of the building right before she gets captured to make it look like they are climbing up after you. If they get to the top, you have more foes. This way, the cliffside fight can be more challenging, as it was pretty easy in the first game. It also seems like an easy addition.

But what am I thinking, it’s not going to be implemented.

Not very optimistic…

:fffuuu:

At least they changed them to “very deep pits with lethal mist” in HL2.

I just thought about a cool possible scene on the cliff face. There will be a marine looking outwards from a ledge. The player can just gun him down, but if he crouches and sneaks up on him the Marine notices Freeman at a certain distance, freaks out and topples of the edge!

I like Idea #3. :slight_smile:

not bad, but I think a professional soldier would have the commmon sense not to spend his time standing on a cliff edge looking over into the abyss for ages during an extremely hostile combat situation, with aliens spawing out of thin air, and a rogue scientist with a crowbar and several other incredibly dangerous weapons on the loose killing his buddies in various painful ways. I’m sure you’ll agree.

Yeah, but I highly doubt this marine would expect a bespectacled scientist to crawl out of a sewerage pipe onto a cliff face and get past several other troops and automated turrets.

you would be suprised, remember, the marines were aware of gordon by now, and they knew he was on the loose and had already got past far more than the number of turrets and marines you speak of. there were the aliens too, the marines were probably aware of them teleporting out of nothing. and also, it doesn’t matter whether they were expecting the aliens/Gordon or not, a soldier in a combat situation would stay on high alert at all times.

I don’t think there would be marines standing on a cliff-face about two feet wide.

Also: I think that their could be the same sequence from HL2 where DOG fights the APC, but replace them with an agrunt/garg and a humvee/bradley.

EDIT: Shit, I meant to edit my previous post, not make a double-post!

[quote=“Master Chef”]
Also: I think that their could be the same sequence from HL2 where DOG fights the APC, but replace them with an agrunt/garg and a humvee/bradley.
QUOTE]

Ilike this very much. but they’d have to make it quite different though so that you wouldn’t notice.

A garg already kicks cars and stuff in the car park and kills some soldiers there, perhaps replace one car with a hummer and put the marines in that, make it seem all the more dramatic.
It could end with the kicking of the humvee into a marine, like when it kicks a car into a marine and it crushes him against a wall (And gibs…)

I like gibs…

Hell yeah!!!

Yeah but he’d have to sneak up on the alien grunt, because a frontal attack wouldn’t work that good… With their 3rd arm and all… :fffuuu:

Also, with the flags that valve used, if you fired a weapon near them, they would attack. It should be coded so that they only attack if one of them is attacked or the controllers show up.

I agree with the above. I never had any idea the slaves were docile, and as such the process was made a lot more difficult for me.

And I’m pretty sure someone’s said this already, but make it more obvious what barrels have a grunt in.

The same marines would know how to spell too, wouldn’t you think?

They have such a way with words.

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