Ther is no escape from enemies...

In HL1 I just jumped onto objects to escape from the reach of enemies.

Maybe (if it isn’t that much work) some enemies should get the ability to attack physical object, when the player stands on it directly (for example a crate). A Bullsquid for example could use its spinning attack to destroy the crate or to make the player fall from it.

Also the path finding could be optimized, so that enemies search for an alternate way to reach the player, if he is currently unreachable (for example, if the player is standing on a platform, which is only accessable by stairs behind)

It would be cool, if a few enemies (especially the Vortigaunts, soldiers and Agrunts could jump from lower hills and platforms to the ground).

And finally, maybe Hgrunts and Agrunts could being made able to climp up lower hills/walls (and maybe also ladders). This would be awesome. And the best thing is, that simply the code from the fast zombie could be used for it, which is able to climb up pipes.

I actually like this idea, and would be surprised if it hasn’t been implemented in some form already. HL2 zombies were able to throw barrels and break boxes and stuff to get at you, and the same thing has already been confirmed to be true for Black Mesa, so most likely, teh Houndeyes, Bullsquid, Vortigons, Alien Grunts and other Enemies will all likely be given similar upgrades.

That’s great to hear!
Thanks!

But anyway it would also be nice to get a more exact answer (a response to the single suggestion points).

You must be new here.

Basically, your basic suggestion of “let enemies break stuff to get to you” is great, but everything else you’re talking about is above and beyond what was even in Half Life 2 and the episodes.

you mentioned that the Fast Zombies were able to climb drain pipes, but what you probably didn’t notice is that those drain pipe sequences were all scripted sequences. Did you happen to notice that they always happened EXACTLY the same way every time you played through that scene?

Now it might be possible to include that, but the goal of Black Mesa is to make HL1 feel like it was done as all part of HL2 and the episodes. As a result, it’s fairly unlikely that they’re going to add extra functionality to enemies that wasn’t already implemented to some extent in HL2 and the rest of that set.

Mind you, that’s just a rule of thumb, but it’s done fairly well for me in the time I’ve been here.

Climbing a drain pipe may be a scripted sequence but not the whole thing. If you ever dodge one of their jumps and they go down again, they’ll keep coming back up and use the pipe they are closest to.

And also sometimes to get at you, they would jump to the lower buildings and finally to the one your on. I’d say they had superb path finding abilities.

@Marv: Would you rather not wait and see for yourself the awesomeness that will be Black Mesa!! :smiley:

Source (And goldsrc) engine looks horrible when seeing a 3rd perspective of someone climbing a ladder, it looks like they float upwards, that is why you don’t see NPCs climbing ladders in HL1 or 2 (Unless it’s scripted, then an animation is added)
Left4Dead uses animations for ladders, but it hides the player’s weapon, which isn’t half-lifey.

Wasn’t this in HL1? I mean, maybe not breaking boxes that you’re standing behind, but bullsquids broke boxes that you were using for cover…

yeah it was, but dont tell him that

Wow, nice i wanted to know that too
I hope that Houndeyes will make some fun chalange

Don’t know if it’s usefull (climbing ladders and pipes) since grunts could simply fire at you where they are and throw grenades to dig you out from cover.

Because in almost all the source games you are never supposed to even see someone in third person (that actually climbs a ladder). CSS and DOD:S are exceptions because they are all about gameplay, not graphics. Who cares what animation someone uses on ladders that are rarely there?

the coolest would be the soldiers , to throw barrels down for cover , break the lights above , take ammo from dead bodies n shit

Yeah, but scientists don’t carry weapons.

They have unlimited ammo. Why would they loot corpses for ammo?

For shits and giggles.

I’d assume they have enough ammo to last them through at least one firefight.

Indeed! I support that idea. If it would be o much work to implement, it should at least be scripted.

Btw: “- NPCs can’t climb over random obstacles” And scripted? I could imagine that it would be cool, if for example an Agrunt attacks you by jumping from a platform.

Yeah, but I didn’t mention carrying weapons and going up ladders for any of the HL games :meh:

If you watch someone in a HL game walk up a ladder you see them kicking their legs in the air and levitating up the ladder with there arms static infront of them.

Again this was partially due to both engine limitations and pointlessness.

Why would they make animations in the original game when you are never supposed to see someone in third person climbing a ladder?

… for multyplayer

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.