AdmiralSakai and the Quest For Good Interior Lighting
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21
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3080
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April 6, 2019
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WGH - Vent Mod
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280
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72746
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March 24, 2019
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Hazard Team Compile Tool - Hammer Map Compiler Replacement
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48
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29886
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February 28, 2019
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Has Anyone Been Able To Get Propper To Work In Black Mesa?
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3
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525
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February 15, 2019
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Replacing NPC Models - Mini-Tutorial & Discovery Log
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2
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1210
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January 28, 2019
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Finding Reference Material To Supplement Level Design
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1
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362
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January 24, 2019
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Test Chamber - How to use this forum
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48
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33625
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January 23, 2019
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BMPD: Pre-Disaster Anomalous Materials
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49
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5536
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January 19, 2019
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Use of sound effects question
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3
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852
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January 8, 2019
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Are there any plans/support for the multiplayer/coop mode?
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3
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4419
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January 8, 2019
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Opposing Force Style HECU
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3
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750
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December 8, 2018
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[UPDATE 23/11/18] Pre-Disaster: Unforeseen Consequences
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63
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48801
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November 29, 2018
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A better look for this game
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4
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1410
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November 23, 2018
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Rev-Amp
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15
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1636
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October 1, 2018
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Dy_lasers Prototype
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9
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2098
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September 15, 2018
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The S-B-R-D Project a.k.a The re-add the HLDM maps that never got into BMDM Project
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16
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3978
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September 10, 2018
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"Evacuation" / "Rescue" Singleplayer Map Mode
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9
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2352
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July 17, 2018
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Convex Collision Meshes In Blender
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5
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2232
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June 11, 2018
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OaR - Loop Mod
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291
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81744
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June 8, 2018
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Power pit (Work in progress)
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8
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2586
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May 8, 2018
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$treesway
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0
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785
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May 3, 2018
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Ear ringing sound Effect - Fix possible in player.cpp
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3
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2141
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March 28, 2018
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Soldier Zombies
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10
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2776
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March 27, 2018
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HECU Retexture
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1
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2457
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March 23, 2018
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Black Mesa: Decay
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6
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3807
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March 21, 2018
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HECU Zombie Creation
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87
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29033
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March 8, 2018
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403 Aurelius -- 100% Open-Dev Project
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43
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42227
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December 31, 2017
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Lack of a Bumpmap Causes Props To Light Weirdly
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11
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3640
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December 24, 2017
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BM_inertmatter a series of campaign maps
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21
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7045
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December 10, 2017
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Constant Light With Sharp Falloff
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20
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4907
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December 9, 2017
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