Something that has been bothering me for a good long time is the existence of ‘glowing’ props that seem to be much brighter than their surroundings for no adequately-explainable reason (these are not props like light bulbs that have a reason to glow and use $selfIllum to do it; they’re weird things like desks and bulletin boards). By comparing the material files for glowing and non-glowing props, I’ve determined that (at least for many of them) the effect is caused by the lack of a $bumpmap material in the .vmt file- adding even a blank 128 128 255 one will make the prop light much more normally.
I’m posting this not because I demand the devs put Xen aside for the ext year to go back through and fix every last one of these props (I’m more than capable of doing that myself, actually) but as a reference in case anyone else was experiencing this problem.
Once I get a good portion of these props fixed, I think I’ll put them all together into one big workshop addon along with a bunch of other assets and random useful things I’ve created over the course of BMPD- that way people who want to use them in other mods can do so without having to download every restored Black Mesa map and hunt through its VPK.