Current Status: Complete - https://www.dropbox.com/s/7lortflu9g82z4r/VentMod.zip
ModDB - https://www.moddb.com/mods/black-mesa-weve-got-hostiles-vent-mod
Introduction
Hey there everyone!
I have begun work on a small project for Black Mesa called “Vent Mod”. It is a sister project to Loop Mod. What this does is add some vent sections after the surface encounter in We Got Hostiles.
In the original Half-Life, the player ventured back underground after barely escaping the surface bombardment in the latter half of the We Got Hostiles. This manifested in a vent maze that we behind the scenes of already explored areas. However, this was not very well received, (seriously, they suck) and rightfully so as to navigate a maze with a movement speed of such a slow pace, and added to that the fact that the vents themselves were very boring, this was for the most part left out of Black Mesa. Instead the run from the military was more hallways.
There is also a problem in Black Mesa’s implementation of We Got Hostiles in that, spacially speaking, there is a huge descrepency. Over the course of the chapter, the player travels at least five stories up in altitude, but only comes down one at the end of the chapter, resulting in the same areas being much higher up the second time around. This is actually the bigger reason on why this Mod is being made.
Vent Mod aims to deal with both of these problems in a fun way. It will make both the vents interesting, get rid of the maze nonsense, as well as solve a spacial error.
Implementation
This mod will add new sections to the maps bm_c1a3a and bm_c1a3c.
Integrated into what was already there, the player will head into the vents. The path immediately afterwards will be changed however. It will recreate a few of the scenes that are missing from the original, such as the dead scientist in the cafeteria pantry and the large room in the vent shaft. No source pictures provided.
Media
Other info
Everyone probably can guess this, but this is the spiritual successor to OpenSourceForever’s ‘“We’ve Got Hostiles!” Uncut’. There is a few reasons why I’ve started actually working on this mod.
*I got extremely excited. I was at first okay with simply waiting for it to get done but then I had a sudden influx of ideas. I don’t think I can really let that sit. So apologies in advance to OpenSourceForever, but them map-making itches of mine has gotten the better of me!
*I don’t expect it to take as long as Loop Mod. Loop Mod was slow because I was learning new concepts and having to overhaul how the map was constructed. And after all that was done I got tired of working on it and slowed down even further. I spent much less time creating it as I did fixing it. I don’t foresee any of these problems with constructing a series of vents, and besides that most of the work is already done anyways.
*Work on the Contract has ground to a dead halt. Literally. There haven’t been any significant goings-on in about a month. I do remain hopeful that the project will continue but in leau of that I will do this in the meantime.
I already have a good deal of the layout already done, but any suggestions on stuff that I can add into the vents (such as headcrabs) are very welcome.