Soldier Zombies
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|
10
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2776
|
March 27, 2018
|
Black Mesa: Decay
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|
6
|
3807
|
March 21, 2018
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403 Aurelius -- 100% Open-Dev Project
|
|
43
|
42227
|
December 31, 2017
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Lack of a Bumpmap Causes Props To Light Weirdly
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|
11
|
3640
|
December 24, 2017
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Constant Light With Sharp Falloff
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20
|
4907
|
December 9, 2017
|
Map compiles under SDK 2007, but won't compile under SDK 2013
|
|
17
|
3719
|
December 2, 2017
|
Questions to game_round_win & mp_round_time Entities
|
|
0
|
482
|
November 30, 2017
|
Portal 2 : Repercussions
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|
128
|
311045
|
November 18, 2017
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Black Mesa: Down Under
|
|
3
|
2186
|
October 1, 2017
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Note to self: limit human_commanders
|
|
0
|
476
|
September 23, 2017
|
Five mod Semi-Public Test
|
|
17
|
2600
|
September 10, 2017
|
The Blast Pit Restoration Project
|
|
13
|
7293
|
September 7, 2017
|
Black Mesa : Decay - First two maps remake
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|
82
|
47734
|
September 3, 2017
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Fiddling around with Missing In Action
|
|
0
|
725
|
September 2, 2017
|
Cannot decompile 2: the Ichthyoquel
|
|
6
|
1673
|
September 2, 2017
|
How to use the 'Maximum Distance' parameter on lights.
|
|
0
|
543
|
September 1, 2017
|
Black Mesa: Decay
|
|
13
|
3663
|
August 26, 2017
|
Content Creator Request Thread
|
|
34
|
101221
|
July 24, 2017
|
BMS devs, please allow us to compile prop_physics with "allowstatic" as prop_static.
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|
9
|
2268
|
July 13, 2017
|
Func_tracktrain with "Stations"
|
|
2
|
1030
|
July 11, 2017
|
Hacks for citizen animation library?
|
|
4
|
1116
|
July 7, 2017
|
Help replacing models [SOLUTION] + HL Decay port project
|
|
8
|
2641
|
July 6, 2017
|
Semi-randomized enemy spawning?
|
|
8
|
1662
|
June 19, 2017
|
The Problem of Lighting in Office Complex
|
|
4
|
2470
|
June 1, 2017
|
Setting a body to move in a river?
|
|
1
|
682
|
May 20, 2017
|
Garry's Mod Map Compatibility
|
|
2
|
1693
|
April 23, 2017
|
Black Mesa: Opposing Force (Half-Life: Opposing Force Remake)
|
|
49
|
53425
|
April 20, 2017
|
Invisible Materials in BM2015 Hammer
|
|
3
|
883
|
April 16, 2017
|
Instances not working correctly in BMS.
|
|
3
|
735
|
April 15, 2017
|
[bug?] Distance-dependant lighting origin behavior.
|
|
0
|
718
|
April 12, 2017
|