Long story short, see all the HL2 props? Well, they are compiled as physics, yes, but in the GUI they also show as available as static. Why? Because they have an “allowstatic” parameter embedded in them, however, ever since the SDK 2013 that parameter remains undetected by the VBSP and so the only way to use these props in non-physics way is with prop_dynamic_override, which can very much negatively impact performance, especially on older machines.[/size]
This guy has fixed this for SDK 2013, I would kindly ask BMS devs to try and fix it in their version of the engine.[/size]
Why am I writing this? Why am I writing this right now? Well, some time ago before I took a break from my mod, I faced the same issue. My friend right now is forced to either recompile hundreds of models or consistently use prop_dynamic_override.