Note to self: limit human_commanders

Heya! I’ve been lurking here for years, pretty sure I used to also have an account, but guess not. Just wanted to make myself known, say hi, and tell a little story.

Anyway, I recently got the itch again to map for Source and decided to try Black Mesa as a base. For that I created a small map to test out some combat related nodes and NPC behaviours.

Simple really: 2 guards with pistols, 1 with a shotty vs. 4-8 randomly spawning grunts (all 4 versions) with a sprinkle of randomly teleporting alien slaves. Just an endless combat ballet.

Long story short, I had to go AFK for 2 minutes which turned into an hour, upon returning I was faced with 1 FPS speeds and horrible memories back from the time I tried to run HL2 on a Pentium 3. I suspect the reason might be the non-despawning commander caps. What do you think?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.