What Game Did You Play Today?

Finished Super Metroid. Great game overall, though frustrating in places. Only got 69% of items, but I’m not sure I wanna go back through and scan the whole world with the x-ray visor again to find what I’m missing.

Now it’s back to Metroid Prime. While the similarities in structure and gameplay are there, I’m reminded of how different the atmosphere is compared to Super Metroid. Prime is less claustrophobic, less…alien. Super Metroid has a very strong feeling of treading into places you don’t belong. It’s stressful, and the music bears down on you. Metroid Prime in general feels safer, more familiar, inviting. I feel more powerful, more in control when I play Prime. In Super Metroid, you can get to feel that way too, but there’s still kind of a fear gnawing at you, telling you you’re just a mistake or two away from death.

Basically, moving from Super Metroid to Metroid Prime is like moving from Half Life to Half Life 2. The game is very familiar, but there is a big difference in tone.

I always felt that way cause the Icthysauraus was gone in HL2 haha

Dwarf Fortress.

I embarked on a volcano and built a retractable bridge across the caldera to protect the main entrance to my fort. Unfortunately, I messed up during the construction, and one of my miners fell in. Now I’m short a pickaxe, and probably won’t be able to get a new one until at least the first caravan, which is a long way off. Not a good start.

Edit: The wooden bridge I built across the mouth of this active volcano is getting covered in snow.

I think the ichy in HL1 has permanently made me fearful of water in video games. No matter what game it is, I always feel the pressure of something lurking beneath the water ready to rip me in half. Water makes me uneasy. Thanks Half Life.

In other news, I just installed Oblivion. Ready to put down some hours on that.

It contributed to my fear of sharks I think

Preeetty much the case with me too. Though I played Black Mesa first I have to admit before I bought HL. But still, now I hate water in games more than I already did.

In Dishonored, the only threat are hagfish but they’re small and pretty easy to escape. Yet in the back of my mind I’m going “THERE IS A GIANT MONSTER GONNA EAT ME”. ;_;

This too. I hate sharks and Icy’s remind me of them I suppose. :frowning:

TGIPT: Bastion. It’s quite fun actually. The guys voice who narrates everything is so sexy (just sayin’).

^ Bastion has a fantastic narrator.

I love Dwarf Fortress.

World of Tanks

Yay

Star Trek Online: Delta Rising.

They’ve managed to get a lot of the cast of Voyager to come back for this expansion. I haven’t seen that much of the show, but it’s still really cool to see all the characters back.

I’ve been playing motherfucking Pharoah.

Apparently, the ancient Egyptians were all idiots. I build a storage yard, and a dude pops out who goes looking for workers. He takes a left up a street, doesn’t find any workers up there, so turns around and goes back to the storage yard. Rinse, lather, repeat. Go straight, you dumb bastard; all the houses are straight down.

Would a roadblock help?

Picked up Payday: The Heist for free and XCOM: Enemy Unknown for free by voting for the Golden Joysticks
https://blog.playfire.com/2014/10/golden-joysticks-2014-vote-get-free-xcom.html

I don’t really like Payday’s difficulty, but XCOM is pretty fun so far

A roadblock would block off the other storage yard and the dock that I have up that road. Roadblocks would be really awesome if you could micromanage the traffic that can pass them and in which direction, just like you can micromanage almost every other building in the game.

But I guess this is just one aspect in which the game shows its age, given that it came out when the fact that it requires a gig of hard drive space was still a pretty big deal.

EDIT: I gave Assassin’s Creed a shot today. This game immediately has some really obnoxious controls. Right away my controller mapping doesn’t match what they’re showing me in the on-screen tutorial, and to pan the camera, I have to use the triggers. Going from low-profile to high-profile is done with one of the bumper buttons, which isn’t very comfortable given that I have to press and hold it, and I can’t assign it to the trigger, for some reason. And it’s calling the d-pad the “Hat Buttons.” The fuck is this?

“Dead Space”, the original one.The first fifteen minutes I found quiet good. I have read a lot of negative feedback about the game, and I do not get why.

Played some Mario Kart 8 after being away from it for a while.

Man, I got rusty quick.

It’s because it’s scary.

I played Space Station 13. This is absolutely brilliant little online role-playing game with outstanding amounts of depth. It’s almost dwarf fortress-like.

At one point, my character was suffering from persistent and very annoying head pains (which cleverly manifest themselves as frequent and irritating text messages). After quite a while, medical was able to help me diagnose the issue: I had rolled a character with artificial eyes, and when an EMP grenade went off during a pirate attack they got frazzled.

I got off lucky, though. The guy next to me had an artificial left leg, so when the EMP went off, his leg exploded.

Budokai Tenkaichi 3. How the fuck do you control this shit.

Dude. That’s pretty fucking cool. Imma try that one now.

I played Shadow of Mordor today. It’s pretty good, but I hate how the sprint is X and not R1, R1 just feel better to use as your sprint/parkour

Are you not used to the Batman Arkham controls?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.