Games That you were dissappointed with

OFP 2. A poor mix of FPS and infantry simulator, failing on both sides. Wasn’t even worth the 5€ I’ve spent on it.

Halo was the game I was disappointed with. Everyone was all ZOMFGUGOTTATRYDIS! I tried it. Enh…

Darkest of Days.

Your in the future now. We’re not going to explain to you why or anything, in a few levels we’ll throw something even more confusing at you, and at the end of the game, we’ll explain the entire plot in a quick and short little time frame, and leave you with a terrible cliffhanger.

Most definently Dead Space…THe Hype was high and the build up was high but after the first two or three chapters it all became mundane. The most disappointing part was the final boss (if you can call it that). All you have to do is move side to side and shoot it’s rib cage.

UNREAL 2. GARGH.

Last year a friend of mine introduced me to unreal, and it was FANTASTIC. The setting, The enemies, The atmosphere, not so much the weapons, but it all combined to make an immersive, just plain awesome game.
So then I heard about Unreal 2. didn’t have a lot of money at the time. dl’d a torrent. installed…new game…

:jizz:
5 minutes later::awesome:
spaceship intermission: :smiley:
first mission: :slight_smile:
rest of the game: :slight_smile::frowning: … :|… :[ … :hmph: … D: … :’( … :rage:

One of the biggest fuck-ups ever.

-Jak and Daxter: The Lost Frontier made me dissapoint. :c

-Ratchet and Clank games on PS3. I mean, they’re still RATCHET AND CLANK, but, I dunno, it just feels like somethings missing…

-The Bad Company games would’ve been un-fucking-believable if they worked a little harder on the weapons and made the world more physics-driven.

-Spore was like if someone took my inner child, held him hostage for over seven years, and only returned his left foot.

-Dead Space I found to be an example of a game being too perfect in all aspects to really appreciate anything about it.

-Any Sims game other than Sims 2 on PS2 pissed me off, needy little fucks.

-I believe I already mentioned Sly 2 and 3, and ughhhh, DEAD RISING (…fuck).

-After playing GTA4, I bought San Andreas for PC and just COULD NOT get into it, I’m sure if I played it in its time, I’da loved it, just, ehhh.

-Burnout: Revenge would be awesome IF IT LET ME CONTROL THE GODDAMN CAMERA.

-Crash Twinsanity disgusted and enraged every corner of my soul. Imagine if someone dug up your childhood pet, raped it, shaved it, tatooed Nazi propaganda slogans on it, raped it again, and scattered the remains across your lawn.

:expressionless:

My thoughts exactly…

Karma

Also Lost Planet: Colonies only gives me TEN FPS WHEN I CAN RUN LEFT 4 DEAD 2 AT ALMOST 30

That’s because Source isn’t demanding. At all. :3

Grand Theft Auto: Vice City Stories, the game was just plain dull, though, Liberty City Stories was amazingly better than it was, but, all the Grand Theft Auto’s follow the same formula: “Kill someone, steal something, drive somewhere, etc…”; but the realism and excellent control scheme of the games really made up for it (I’m talking about the newer ones!).

Lags my macbook to death…

I second this.

Don’t make us do a pyramid quote pointing to Macbook.

It’s because it’s a MacBook.

I agree 100%. I was so excited for Half-Life 2 and it didn’t really let me down but looking back on it now compared to Half-Life 1 it doesn’t feel right at all, one of the best things about HL1 was being trapped in that lab and thinking everything outside of the lab was just a normal life and the struggle to get out was amazing, HL2 it seemed they changed the world completely and all of the sudden had a main focus on G-mans mystical powers when all he really was in the first one was a government clean up.

/Rant

I deemed it worthy of a double post :frowning:

Let me continue that for you.

I think it was also that Black Mesa was a place we got to know and be familiar with. Then, suddenly, HL2 took us somewhere completely different, somewhere foreign to many of us, and not quite as exciting. They also turned the story in a direction we weren’t really expecting, while we were hoping for a continuation of various things we noticed in Half-Life (and especially in Opposing Force! :s hakesfist: ), and kinda put it off to the side for what is now a full game, a quarter-game, and a half-game. We wanted to know about Xen, the military cleanup, the scientists. Valve practically retconned that out saying “the alien slaves are still here (but usually don’t do anything interesting)”, “silence low-res newspaper about 7-hour war”, and “they all died except for these few people”.

Then, they made your enemies half as interesting. Before, you had giant lumbering monsters who chased you around corridors and cooked you, squid things who would spit acid in your face and tear your legs off, floating alien creepies who launched psychic energy at you, dog monsters that screamed your head into pulp, and alien football players that shot swarms of bees at you. In Half-Life 2, you got… people with normal human guns (for the most part), zombies (which also come in 2 new super-annoying varieties), and swarms of annoying giant bugs. It ONLY got interesting with the occasional gunship or strider, and even the strider was just a last-minute addition to the game.

Don’t get me wrong, the direction and story and planning of HL2 is pretty much the best in the industry. They put SO MUCH WORK into making the game flow intuitively, into building likable characters you feel are actually your friends, great support and art direction that will make crummy systems still show you a realistic-looking game, but in terms of the spice of enemies and weapons, it still falls totally flat.

I agree that some sort of closure would have been nice, but it really wouldn’t be like Valve to explain everything (…or anything at all :stuck_out_tongue: ). Plus, leaving plotholes gives more freedom to experiment with future instalments.

Ok, thats pretty much bullshit. They HAD to replace the HL enemies, otherwise it wouldn’t be too much of a different game. And look at the source mods, if people actually found the HL2 enemies so stupid, frustrating and useless, surely someone would have designed some new ones by now.

I want to see anyone create a game with enemies and weapons that don’t get old for 6 years and after beating the game for the umpteenth time.

I say the weapons got old after a few hours. Even the gravity gun got a bit tired, since see-saws and “grab item and throw this-a-way” puzzles aren’t quite as fun the 10th time you encounter them.

And I wouldn’t put much stock into mod creation in that respect, since it takes a lot to create new enemies, and just because something is bland doesn’t mean people don’t gobble it up. Have you really EVER laughed at Garfield? Yet it’s pretty much the biggest comic in the newspapers.

Half-Life 2 did a LOT of things well, but the variety of weapons and enemies, as well as their uniqueness, wasn’t really one of them.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.