Your Top FIve Over-rated games

What? Having a beard?

Yes :evil:

World at war had a terrible campaign and is more multiplayer orientated. So you are fucked if u dont have Xbox live.

bioshock is a boring game just doing the same thing over and over. “kill a splicer…find an upgrade…kill a big daddy…repeat first step…”

Haze had terrible gameplay.

The media think becuase it has great graphics it is automatically a great game. Gaphics do not make good games the story, re-playability and gameplay do.

So “kill Nazi/Russian/Chinese/American, level up and selet best perk, repeat first step” isn’t repetative at all?

Yes, Haze does have terrible gameplay.

https://www.gamespot.com/ps3/action/haze/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review
Are we talking about the same media?

Geez, this synopsis could be applied to so many games (particularly FPS’) that have been lauded as amazing.

Not that I’m disagreeing about Bioshock (had my say on it earlier in the thread) but it did have some key features that seperates it from other FPS’, plasmids (though sort of lifted from Clive Barker’s Undying) and the hacking minigames (lifted from Star Trek: Elite Force 2), not to mention an interesting storyline and beautiful presentation.

The A.I. and lack of enemy types are hefty points against that game being as good as everyone would make it out to be.

Half-Life 2:
They pretty much took out all the cool guns and settings and replaced them with buggys (bleh).
And I had to pay to play the decent at best multiplayer?

Awaiting the coming flames…

Indeed thats what also happens in Cod5

And no i was refering to my own expericances playing Haze :smiley:

i Must admit that Bioshock did have a good story and graphics just a shame about the repetetiveness

^

That repetitiveness could easily have been avoided had the designers went with some more variety in enemy design, which they had excellent reason to do, considering no one would have been the wiser as to what extent Adam could mutate someone. There could have been some really gnarly enemies.

Which cool guns? The ones people barely ever used, and were replaced by the incredibly fun gravity gun? I kind of agree about the settings, though the last four chapters made up for that in my mind, the Citadel was awesome, I just wish it had been longer in H-L 2. Though Episode 1 does make up for that, it was awesome.

You could have at least mentioned the enemies. :stuck_out_tongue:

i totally agree with what u sed. I hope Bioshock 2 has some big fuck off enemies in it. Bigger than big daddys. Harder to kill. more variety.

Considering you take on the role of a Big Daddy in Bioshock 2, I would really really hope so. On that note, Big Sister is looking pretty badass.

Egon, REAL Tau, Hornet Gun, REAL crowbar, MP5 (smg1 sucks hard), satchels. They could have at least thrown the SLAM into SP.

As for enemies, they took out gargs and houndeyes, beefed up all your allies so that they are actually stronger than enemies, made vorts friendly, and Overwatch flatout sucks :frowning:

Gluon Gun and Hornet Guns were two I was specifically referencing, hehe. I agree about the MP7. About the satchels, I actually prefer what Valve went with, which were the Hopper Mines, I found those to be even more fun (even though they weren’t effective 100 percent of the time, when planted).

I admit I would like to have seen the Garg’s still (most definitely), the Tentacles (as well as Houndeyes and Bullsquids) in areas outside of City 17, seemed like kind of a lost opportunity in Episode 2.

I also generally fault the A.I. of Half-Life 2 (though this has been remedied to a degree with Ep. 2) as the downfall of all the Combine soldiers.

I don’t have any beef against Overwatch AI, its just that they did less damage than the Marines, and had less health, too.

Oh, and I miss the whole “plant the grenade” trick from Half-Life 1.

Really? I found them rather lackluster in the tactics department, too often they just picked a spot out in the open and stood still, shooting at the player. Hell they didn’t even try to make their target profile smaller (IIRC) by kneeling and firing. While they did use cover, it somehow just did not seem functional, or at least convincingly so.

I suppose the biggest drawback is they all seemed to operate completely independently of each other, no real flanking, or laying down cover fire for comrades etc etc.

Plant the grenade? (been awhile since I’ve done the H-L1, waiting for BM and trying to forget as much as possible so I don’t blaze through it).

I think we’re getting close to a split thread in the Half-Life series subforum.

Marines and Black-Ops would plant a live grenade at their feet and use it as sort of a timed landmine. The only problem was that sometimes they didn’t run away, and were blown to bits. This couldnt work in Half-Life 2 due to the fact that the grenades looked like glowing red canned food that emitted loud buzzing noise.

Before I derail the topic, I thought that BF2142 was overrated.

I don’t really like playing Bioshock, I got bored with it, to be honest. But god damn, I respect it.

Yes, the enemies are basically the same three things, just with small twists, and the ragdolls are abysmal, the plasmids are awesome and everything is sexy as hell.

You also gotta love Steampunk.

The thing that sets it apart is the setting. The only reason for me to carry on with it would be Rapture.

Ahh, I remember that now, thanks.

I can’t believe I forgot to mention this one as overrated, but the Devil May Cry series in general. (I’m just not a fan of button mashing).

Agreed with combine tatics, they sucked even more HL1 grunts.

Don’t know any overrated game since the ones I only buy are good for me. Maybe GTA4 is a bit overrated I think since they promise me 40h of game and I’ve finished it in twenty. Plus it has less possibilities than San Andreas. But the history and especialy the GTA humors worth it.

i like how stupid this sentace is ;D “I dont like some type of things, so it must be total overated shittttt !!” Let me gess, you didnt play throught the games ?
;DDDD

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