Worst Part Of The Best Game(s) you've ever played

The limited-air levels in the PC version of Lego Rock Raiders. I can beat them, but it’s very stressful, and you get frustrated every single time your rock raiders insist on carrying their ore through the rubble instead of clearing it.
Plus, the first level where you encounter rock monsters is overcomplicated by the limited air; you have to coordinate a handful of men to simultaneously fend off monsters and construct a large base from scratch.
Besides that, there’s no way to accurately tell how many men you have, so you can easily go over the limited number of men the support stations can provide air too.

Of course, I’ve only ever gotten that far, because the game crashes after you run it for a while, at least on the old comp I have to run it on.

Wait

There’s another way?

Agreed. Psychonauts is a fucking amazing game, but that was by far the worst level in it.

THE ENDINGS!

I would either (depending on the level) dash under water with the latter and get a 3-shot burst from my pistol out at it then go up and out of the water up the latter and repeat. :tired:

Or I would wonder: WHY DOESN’T THE TRAQULIZER TRANQULIZE HIM? D:

Really? I thought it was much easier than Fred Bonaparte and Gloria von Guten’s minds, which you do at about the same time. The level I probably disliked the most was the meat circus, but it is the last level so it gets some slack.

Fred Bonaparte’s level was my favorite. I’m not sure what it was about it, it was just a lot of fun for me. It wasn’t a matter of difficulty, I just felt that El Odio was boring to me. I’m not a big fan of Gloria’s mind, either. Except that last cutscene before the boss battle always makes me lol.

As I have already said, I hated the theatre level. Though the El Odio one was pretty bad as well. I could never remember where I had been and where I was supposed to go, it was repetitive as hell.

My favourite is either the Bonaparte level, or the Milkman level.

I agree with Boyd’s mind. Always makes me laugh.

“I AM A GRIEVING WIDOW. I WILL LEAVE YOU TO YOUR GRIEVING.” starts air-guitaring on flowers

It tranquilized him on my system.
Trust me, you want him dead instead.

Apparently the roll-over death animation repeats if you go back to visit the level. I happened to reenter the level close enough to see it finish rolling over, and it was freaky shit, I gibbed it with satchels ASAP.

Boo hoo. Boo hoo hoo hoo.

Feces.

Although over time, my husband will desire me less, sexually, he will always enjoy my pies.

My motives are clear only to myself.

Milkman level was definitely my favorite.

“I have a special phone.”

Fucking great level. Best level in best game.

Eh…

So back on topic…

The fight against yourself in The Darkness. That was anticlimactic as hell.

Any chasing level in Krash Bandacoot. Any flying level in Spyro the Dragon.

Oh yes, that fight is quite awful. I never really got it, all you do is sort of go up to the remover things and don’t fight yourself at all. I mean, I still don’t understand it and as you rightly said, “Anticlimactic as hell.”

The story mode of Homeworld(1+2)
Too damn hard.
but then again I was 12, so maybe I should try once more.

From memory there was one mission in 2 that was completely impossible (something to do with the drone thingos? where your weapons are completely ineffective?). Other than that, I remember it being fairly manageable. The third dimension was insane.

Zelda: The Phantom Hourglass: That goddamn sand temple you keep being sent back to again, and again, and again, and again…

I never finished the game because of that. WTF were they thinking?

The rest had potential, though.

Need for speed (any): The bit where you aren’t being chased by six police cars.
(Seriously, can’t someone just make a game that revolves around police chases that are as unrealistic, gigantic and awesome as possible?)

Prey: Death, because it was meaningless. Cool at first, but not so cool when you get to the final boss and realize you can just kill the thing by switching to your infinite ammo pistol and shooting for a really long time. It doesn’t matter how many times you get killed in the process; you’re only mostly dead. (Which I did, because I wasted all my other ammo on not killing the boss).

Crysis: Any bit that involves ice, because their poorly made ice effect killed my computer and the resulting environment is less interesting than the non-frozen environment anyway.

Actually, let me rephrase that: Any bit where I’m not ripping apart a building or a forest with my fist.

Team Fortress 2: The red demoman :stuck_out_tongue:

The level where you use Da Vinci’s flying machine in ACII. Took me forever to beat that level.

Red Dead Redemption BIG SPOILER

At the end when John Marston gets shot up

Skate and Skate 2: Trying to do anything

On a semi-related note, this is why I started Bioshock 2 with Vita-Chambers OFF. If I die, I die for good.

The Vita-Chambers actually ruin the experience when enabled. Most people tend to get lazy and don’t care at all about death. No tactical thinking, no fear and no challenge. It is too easy to just keep killing enemies, die, respawn with full health and kill some more then pass to the next stage.

Real men turn the Vita Chambers off!

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.