When it comes to those pigeon-toed tripods, I’m the flip-'em-and-leave-'em kind of guy.
Crysis’s final boss, there was a bug with my TAC Gun, it just wouldn’t lock. I never managed to beat the game, thanks to this fuckin bug. -.-
OoT: Water temple, hate it.
HL2: Sandtraps chapter.
The defense system puzzle in Prince of Persia: The Sands of Time. It just broke the game’s flow, which up until that point was working perfectly.
did you shoots the turrets off the thing first? I know its stupid, like, im holding a motherfucking nuclear grenade launcher, just let me blow the damned thing up. but no. gotta shoot the turrets first.
Shadows of the Empire - At the end of the second level, where have to fight off the AT-ST is fucking impossible and just makes me rage.
You can actually get outside without even GETTING the T.A.C. Gun, also ruining the end.
VTOL level of Crysis.
Spider Ball Guardian in Metroid Prime 2
and
“CJ, all you had to do was follow the damn train!!”[/size]
Fuck you, try actually shooting your gun, or aiming at them for a change.
I couldn’t even tell the things were fucking turrets- and the bastard kept picking me up, throwing me, and I’d be frozen. Then, after you get thrown, if your guy falls over while frozen he magically dies for some reason.
Also the ending of Crysis was a huge disappointment. I would have just nuked the fucking island; who cares who got left behind.
…which is probably the worst thing about Mass Effect 2. Aside from bombing 40 planets for resources and the fact that the main story line has no middle part. The rest of the game was amazing though.
I strongly dislike Bioshock for respawning the same enemies when you come back to a location you already cleaned. It made the game so incredebly boring. Also the boss battle… bullshit in perfection. That whole Andrew Ryan thing seemed so intelligent and it blew my mind when it came to its conclusion… but for some reason the game decided to become shitty after that.
I liked it up until the actual fight with Atlas. The fight itself was crap compared to the rest of the game. However, I did like the ending. (I got the good ending because I’m not heartless)
Portal: having to destroy the companion cube after only one level of getting it :’(
Far Cry 2: Destroying your vehicle and having to walk ridiculously far until you find some type of civilization.
Twilight Princess: The music. Using MIDI rather than an orchestrated soundtrack totally ruined the feel of what would have been a totally awesome score
HL: every second on Xen.
They DID nuke the island. They had that whole ice force-field thing around the island that blocked it from doing anything.
OoT: Water and Shadow Temples
Halo: the library
Fallout 3: the game ending after beating the main quest
Resident Evil: the snake
Resident Evil 4: When your in the cabin with luis fighting hordes of villegers
Resident Evil 5: Fighting Wesker in the valcano
Halo 2: the boring campian
Cock of Doody Modern Whorefare 2:the multiplayer
Gears of War 2 - When Tai commits suicide
Fallout 3 - Any of the 3 or 4 times you lose all your stuff and have to do some stupid crap to get it back
Bioshock - When you lose all your weapons at Neptune’s Bounty and never get the special ammo back
Half-Life: Fighting the Ninalanth boss at the end. O_o (I always run out of ammo)
Halo 3: The parts I’m forced to to dominate my opponets with the cheap ass Battle Rifle. :brow:
Half-Life 2: When I get scared ****less from a random zombie popping out after a long no-zombie scene. :aah:
JediKnight Outcast 2: When I talk to that bartender for the second time and I have to venture outside into the snipers’ range where I get screwed over and over again. :what:
Halo CE: When I fight against waves and waves of flood (that level when the moniter teleports you and you have to get the index). :meh:
Knights of the Old Republic: A glitch when you give your teammates diffrent wepons and they replace them with the default wepons (when your teamates get frozen by that boss sith guy near the end of the game). D:
Halo 2: Most of the game sucked, it started out pretty good but got worse. :meh: I liked the parts where you play as the Arbiter because you don’t use the BR at all in those parts and you could (some times) stealth through entire areas without being spotted. :ninja:
Mass Effect: When you encounter an error, the mako was okay but could get tedious. Fortunately when I got to the decision part I just stripped my most hated character (that biotic guy) of all his wepons and left him to die. :rolleyes:
Orcana of Time: Some part where you had to use the All-seing-eye-glass alot.
Mass Effect 2: The probing sequences. :facepalm:
Gears of War 2: When Tai commis suicide. :’(
Modern Warefare 2: The cheap and unfun multiplayer. > 
Modern Warefare 1: Not much, I liked most of the game but eventualy the running away part after you sniped that guy got tedious.
(I can only use 12 smileys)
Combat, or anything else that slowed down the game, in Mirror’s Edge.
Agreed.
Mass Effect: the annoying zombie husk things, the annoying interface that I tried my utmost to use as little as possible, the annoying weapon overheat instead of ammo thing, the annoying lo res textures. The only thing I really liked about that game was the story.
Dragon Age: When you first have to save redcliffe castle from all the undead things. The battle with watsername morrigan’s mother.
Crysis: the level where you’re stuck in the alien place and have to find your way out.
many others. these are just the first that I thought of as I was reading through.
I liked library too. It wasn’t about the fucking level design, it was about the fight. It was awesome in coop.
Any time a giant drone appeared near the end of Chronicles of Riddick: Assault on Dark Athena. Fucking terrible. Level design doesn’t make repetition, repetitive enemies make repetition. The fucking giant drones are REAL repetition.
El Odio in Psychonauts.
The Spiderman clones in Spiderman 2 the game. (even though it’s not 100% the best game, at the time it was the best damn movie game around)
Any of Epic’s attempt at a boss fight in any of the Gears games. The berserker was the only cool boss fight in the whole series. RAAM was bullshit. All it took to beat him was to not get shot by his fucking OP troika. There was no thought. Skorge was too damn easy and (of course) repetitive.
Any driving level in HL2 or the episodes. A fucking chore.
Not that I disagree, but in the frustratingness of that game’s combat I did feel like there was a tiny resemblance of what could be a good gun-flying slow-motion action game.
Team Fortress 2 - Pyros. (especially since Spy is my 2nd-most played class)
Resident Evil 5 - The ‘free Jill’ minigame (I spent hours collecting these awesome guns, and now you want me to put my efforts into a button-mashing game?)
Braid - The people talking about the really dumb alternate ending
Phoenix Wright - Wandering around trying to find the one piece of evidence you haven’t presented to somebody to end the day
Elite Beat Agents - Jumping Jack Flash on Hard Rock. Trust me; you thought “Beyond the Fire and Flames” was hard? Pussy.