Worst Part Of The Best Game(s) you've ever played

whistles the tune to make Dust go crazy
:stuck_out_tongue:
Seriously though, that bit was EEEVIL. Especially if you loose him and have to find a new guy to stalk.

L4D2 - Roachelle. > :frowning:

Black & White 2 - The level where the enemy has a Siren wonder thing, if you attack him with a huge army, they get turned into civilians by it via a scripted sequence and you end up with a huge: “WTF WAS THAT?! Why didn’t the game TELL me it did that? I would have never made a huge army in the first place. AARRGH.” Second playthrough was fine and dandy though.

Finding a new guy was an utter nightmare.

Ooh, I’ve got one:

First time needing to play as the glass ball in Within A Deep Forest.
(After that initial practice, subsequent playthroughs become MUCH easier.)

Really? I actually didn’t mind it too much for some reason.

Yes and yes. I hate the parts where you have to ride the running shell. Flying’s not so bad, but running was annoying. Also water temples as a general rule always suck for some reason.

Just discovered this one a day or two ago: Psychonauts - getting past the girl who answers the door at the last house in the guard’s mind (the milkman conspiracy level). That girl’s a freakin ninja :fffuuu:

Also the ending to Return of the Jedi for SNES, where you have to pilot the Millenium Falcon out of the Death Star. It was like flying through a tunnel of springs. One false move and you end up bouncing around everywhere until you explode.

Shadow of the Colossus:
The glitchy camera! Not the worst ever, but nothing in this game was actually horrible.

Half Life:
Um, can I say the graphics? No?
Well, then I didn’t like the way the soldiers could barely say two words, and only had one voice. “RECON!” “MOVEMENT!”

Half Life 2:
The SMG’s volume. Playing on my TV, I always think I have it at a reasonable volume, and then BOOM, I try to use the smg.

Psychonauts:
Navigating Black Velvetopia. Very confusing at times.

Ratchet and Clank 1:
The lack of pausing when entering quick select. Thankfully they changed this in every subsequent game.

Okami:
The length. Oh, and the very rare voice acting. YOU HAVE TO READ IT ALL! :fffuuu:

Edit: A few more

Heavy Rain:
The plot holes. Oh god, the plot holes. :’(
David Cage, learn to revise your first draft.

Dead Space:
The little bugs that swarm all over you, depleting your health in seconds.

Portal:
The, um… I can’t think of anything… hmm… uhhhh…
Oh! That part where you have to launch yourself across all of those tall platforms above the lava. Hard as hell.

Super mario 64:Final bowser battle

Majoras mask:Each time when that friggen Moon is falling Im always like D=

half life 1 and source:ANY PLACE WITH ICHTHYOSAUR The god damn thing is to hard to kill i always fail at doing so D=

Half life 2:High way 17 its almost impossible driving without falling of the cliff ONCE But high way 17 is a good chapter q=

THAT PART WAS FUCKING GREAT! :’(

What about, “UGH!” and “MEDIC!”

I thik that hard levels aren’t bad levels, they just need some skill.

A bad part in a good game for me is in Crysis, when you are half through the cave where is no gravity, at first is cool but later it’s just confusing and boring.

Also Crysis, sometimes, or most of the time, when you try walking on bits of metal that are cluttered all around the floor, it insta-kills you, particularly the part after that girl’s dad gets frozen /Spoiler

Does not compute.

On topic:
The fighting parts in Dreamfall.

HALF LIFE , ON A RAIL GOT BORING/TEDIOUS.

I actually like the ichtyosaur parts. I like to try hunting them by waiting until they pop up out of the water and then shooting them with the .357 or the shotgun. Also their noises make me laugh sometimes.

I absolutely hate that whistle melody and that part of the game. For me it looks like they didn’t manage to finish the game on time and needed something to stretch it. Or to have some gameplay atleast. Otherwise they would have needed to add quick time reactions throughout every cutscene.

The design for Venom(they made him short and gave him too many toes), The wacky camera, and the lack of gore in Spider-man: Web of Shadows.

You best be trolling!

Well I think I finished BioShock, because after an easy-ass boss fight I was greeted with an abrupt and stupid cutscene about how I was evil or something (probably because I never saved any Little Sisters), followed by no credits, and ended by dropping me off at the menu. I’m not sure I actually really finished it or not.

I kinda liked getting that achievement, but I will say that didn’t like gravgun-tossing the gnome when there was a chopper shooting it out of my hands all the time

Every time you start a new game on your second play through.
“Ohh this game was easy, I had the best weapons and I was fully upgr-
Dies
Right, I forgot I only have the chainsaw again”

This used to be my least favorite part ingame. Then i decided to lol thru it and dragged three turrets from the previous times and set them up. This made it laughably easy even on hard. I could basically have a cup of tea in the ammo area; the only thing i had to do was gravity gun some of the manhacks. and i’d pop out every minute or so to see if one of the turrets had fallen. THey did every once in a while, but it was no sweat to put them back up.

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