Don’t hate
True till you get to New Alexandria.
Oh yeah, btw… Spore.
I think it’s been mentioned before, and it’s not really a surprise, but L4D2. Could not find a single redeeming quality about it. Not that it, as a game in and of itself was so horrible, but compared to its predecessor which had only been out, what, a year or less? it did nothing better, and was in some ways worse.
-Originality was lost.
-Characters were less interesting.
-Huge assortment of weapons unnecessary, took the focus away from teamwork and survival to “how many ways can I kill zombies?”.
-Daylight settings made for less tension and atmosphere.
^^ The music was awesome.
Also, yeah. I forgot about spore too.
Spore was a total disappointment.
Indeed, it looked so brilliant pre-release which only makes it worse.
I honestly don’t see what you people have against the Halo series. I don’t even own a 360, never owned an X-box and I used to be a Playstation fanboy, and even I can admit Halo can be alot of fun. It’s not perfect, and it is a matter of opinion due to the fairly unique style of the game, but it hardly classifies as one of the worst mainstream games of all time.
yup the first one is fairly competent (except for that horrible library level). Now, it’s always been clear to a PC gamer that halo 1 is only barely better than average shooters like Red Faction and as such there has always been kind of a smug disgust directed at console players and media for gushing all over halo - but it’s far from eligible to be a “worst”. Same goes for call of duty 4. It’s not that easy actually to find really bad games that have gone completely mainstream.
i’d say mostly what will wright and peter molyneux have been doing since 2000
though i haven’t played the halo sequels…
EDIT: oh wait, i forgot like 99% of all jrpgs since always
EDIT2: figures corrected due to peer pressurereview
EDIT3: damn you, bb code!
Pretty sure there aren’t at least 1000 JRPGs, though. Your figures are off.
OH man, JRPGS. There’s millions of them, they all mostly look and play the same and they all seem to be spin-offs of each other.
Them Japanese sure love their fucking rpg’s…
All the characters in JRPGs seem to be exactly the same, or very similar versions of eachother. People claim that Japan is superior at developing games, and in some cases this is true, but I would take a good western RPG over a JRPG any day.
I’ve only played or owned one JRPG, and that is Lost Odyssey. It was alright. Still haven’t finished the four disks, though, probably because the fighting is iffy and the leveling up system is flawed and the skill management for immortals is weird and I’m stuck at this one part where it’s obvious the game is punishing me for not leveling up more or training my immortals with more skills or making better rings.
Western RPGs are far superior to Japanese RPGs for one simple reason: choice. I just don’t see the openness that is standard in any WRPG in many JRPGs. Not to mention Western FPSs, RTSs, and sandbox games are miles ahead of the Japanese’s.
All JRPGs might as well be on tracks. Movement is limited and combat is mostly scripted.
AW NO WAY! i loved Far Cry and Red Faction! I’d spend hours on the map editor for FC, and i loved making my own path on RF.
But mine… Frontlines: Fuel of War, and Blazing Angels.
Frontlines, the game is so incredably boring. I’m forcing myself to finish it! mostly because I got it free from Onlive.
Blazing Angels, I bought it last year on the wii. oh your god was it a waste of money! Apart from the game breaking bugs(can’t actually take off on one mission), and the insanely retarded mission design(your plane is so damaged on one misson, you can’t control it). It’s barely playable, or even entertaining.
Japan is weird when it comes to games, at least for the most part. I know a few people on another forum from Japan and they say that the Japanese have a hard time liking open games. They prefer to be told exactly what to do, pretty much games on rails. Which I don’t really understand.
Oh gawd, how could I forget this POS of a game??? My biggest problem with it was the multi-person combat. I found that my buddies didn’t fight well if ordered to do something and then left alone so I had to go through the ridiculous hassle of constantly having to switch characters and make them fight shit right. Became soooooo annoying.
All these are VERY true. However there definitely were some good additions. I thought adding melee weapons were nice, more special infected were a good addition, and scavenge mode is amazing. But the most disappointing parts were definitely the so-so campaigns and, very surprising coming from Valve, the uninteresting characters. Oh and I found a subtle change in the texturing of the game, the L4D2 characters and much of the environment have always looked a little plastic to me.
L4D2 was still a very fun game, but it did not live up to its predecessor. L4D2 has always seemed like nothing more than a push for money on Valve’s part. It is by far their most mainstream game. I think a lot of the stuff they did to L4D2 was simply to make it appealing to the masses of gamers who can’t think critically about the quality of a game and simply look for idiotic pluses like “u canz chop off teh zmobies head with a axe!!!”
I’ve never played Far Cry but Far Cry 2 was pretty disappointing. It was the first, and last game I will get hyped up for (excluding blackmesa). I was going to buy a sick computer and I was so pumped up about FC2 that I bought it before buying the computer. The problem with it is the same problem I have with all the games I don’t like; no gameplay variation. I hate games where it’s just the same thing over and over and over. FC2 was that way. Sure, you could attack the enemies with any number of strategies but by far the most effective was to snipe the shit out of them and then come in with a SAW. The game went on and on with little variation.
I’m pretty sure its a cultural thing. Going back to WWII, individualism was considered one of the worst qualities a person can have. Japanese history has always had a strict social and political system with strict roles for each person and strict etiquette rules.
Actually playing Japanese games though, you often find that much of the stories revolve around breaking the tradition and rules of the game world. Perhaps this is a creative outlet for that frustration of being tightly bound by society?
In any case, there are a number of JRPGs I do really enjoy, although I think the point that many are very similar is true. However, it would kind of be a case of the pot calling the kettle black, seeing as how much shovelware and just plain bad games American companies come out with. Linearity is also more or less the norm in JRPGs (although some, like the Tales games, do give you more freedom than usual), but for me, as long as the story and gameplay is well done, I couldn’t care less about it being open or sandbox.
…you know, just as a random tangent, how many countries other than America and Japan actually make video games? The only games I can think of that weren’t from either one is the STALKER series, from the Ukraine. Do other countries make a lot of games that just never come state-side, or do they just rely on localized American and Japanese titles? Or are some game companies considered American actually from other countries? I wonder what an Indian or Chinese game would be like…
Ubisoft is in Montreal.