Worst Mainstream Video Games

uh, ubisoft has studios all over the world (Bucarest, Barcelona, Milan,…) but it’s a french company. major editors like ea, sony also have studios all other the world.
And just to name a few: swedes are crazy about good programming (battlefield games, mirror’s edge), some sports games and indie games (ALSO FRICTIONAL GAMES GODAMMIT). germans are crazy about western RPGs (gothic, risen, sacred) - just like polish devs (the witcher). eastern eurocountries are also all about war (old illusion softworks became 2K czech : hidden & dangerous, vietcong, mafia and poland has people can fly). french are crazy about platformers (old games from another world to rayman, bg&e, trackmania…), myst-like adv. games that are completely dull and other sorts of weird stuff (omikron/fahrenheit/heavy rain). oh and for instance, ea and 2k are starting to contract out a lot of their stuff in china. Many elements of Dead Space were done there as well as Bioshock 2.

There is also U.K. - I know they did a lot of games (lots of studios in London) but I can’t be arsed to remember. SCE Liverpool is all about speed games (WipEout, F1 games) - they were Psygnosis before that (RIP). Basically U.K. is all about guys who used to be the most awesome game developers in the world, now in their late forties selling roller shutters.

indians are only good for passable backoffice and accounting software tho[/SIZE]

And shitty wii game developers are like geographically scattered following a perfect uniform probability distribution i.e. they are everywhere on the planet, making their shitty games. Most other shit games are made in america and japan. (Oh and don’t get me started about Korea)

Yeah, Europe has a ton of game companies, and Canada has a couple (I think Bioware is up there). Korea makes bad MMOs, and I wouldn’t think China would make anything good, it being China and China being a somewhat repressive state. Can’t think of any out of Africa or South America, but thats no big surprise.

Unless Armageddon lets you change the terrain, then no. Guerrilla had great destruction physics for buildings, but that was it. In the original game, you could destroy almost anything in any level, not just buildings.

I want realistic destruction of the terrain as well as buildings.

I’d like to see that in the new one, but I’m afraid it just wouldn’t work. Making an open world that can be totally destroyed while maintaining NPC movement is next to impossible, and then there is the question of making the destruction look semi-believable.

Yeah. No one wants Fracture’s jello ground. It could be possible with Voxels, but that doesn’t solve the NPC problem. I just want an FPS red faction with all the destruction features.

Maybe making it linear will allow them to have more applicable destruction?

Not really, becuase then you have to limit, much more, what can be destroyed by the player. To make sure they don’t go somewhere they’re not supposed to.

In RF, they had some walls that you could blow a few inches off of, but couldn’t go deeper than that unless you got creative and had a whole lot of satchel charges/rockets.

I wouldn’t mind a linear FPS with destruction like RF1 had. I know it wouldn’t work too well in a free-roam game, but it would be cool if they tried it and pulled it off well.

I don’t know if I’d like it linear. My favorite part of RF:G was driving to a mission and then spontaneously deciding that the building nearby displeased me so I just rammed it with my truck. It needed the open world for me.

It worked in the GOOD red faction games.

Not saying guerrilla was bad, it was just not RF.

RF:G is to RF as RE5 is to Resident evil. Not bad, just not good enough and not in the spirit of the franchise.

Oh, but that’s nothing compared to Red faction: battlegrounds.

I agree that Guerrilla wasn’t really Red Faction, but I enjoyed it more, and I think with the tech available its the best use for it. Present destruction tech just wouldn’t work in a linear shooter.

We have yet to see it applied in a linear shooter.

The enemy barks were so annoying. They were a bunch of whiney bitches. I couldn’t stand listening to them, or combatting them. It just didn’t feel right.

The puzzles were a pain in the ass. They weren’t well thought out, and a couple of them were completely nonsensical. The one with the death pit was annoiying as all hell and that last one with the mini-game to diffuse the bomb was terrible.

The vehicle sections were awful. Bad controls and terrible combat. I never enjoy sections where I need to depend on NPCs for my driving or my shooting (the jeep section).

The guy chattering in my ear the entire time was a cock-bite even before the “shocking twist”. “Parker, you have to do this! Parker, you have to do that! the minors are dieing and you are their only hope!” Half Life had a similar problem, but they were more like, “Gordon, we need your help,” instead of “Gordon, it has to be you doing everything!”

And the “stealth” section was one of the worst implemented ever (Return to Castle Wolfenstein has the worst(both of them), for those wondering), and didn’t belong there in the first place. I can’t stand sections like that.

Serious Sam was made by Croteam in Croatia.

The UK makes a fair number of video games.

Bioware is in Canada. That’s why Shepard says “what’s all this aboot reapers?”

There’s a straight to DVD movie production company called Crytech in Germany too.

Stalker is from the Ukraine.

:wink:

Oh. Well the people who made Fahrenheit and Heavy Rain are in Canada.

I love both of their game.

^s

holy shit it’s like i never posted in this thread

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