Exactly, about the same sort of underwhelming as B.J’s frequent inner monologues.
This may be of help to you.
https://steamcommunity.com/app/201810/discussions/0/558756256617043584/
Or maybe this…
https://www.dsogaming.com/news/wolfenstein-the-new-order-possible-performance-boost-discovered/
And sort of a summary for the two above…
https://gkrage.com/wolfenstein-the-new-order-graphic-tweaks/
Even on lowest settings, I see no improvement in framerate 0_0 Dafuq? I can run Bioshock Infinite maxed out but barely Wolfenstein?
Yeah, they both felt tacked on.
With that said, I really liked the game as a whole, even if certain individual details were not up to par.
It’s like they never got their minds up whether they wanted to get a vintage balls-to-the-walls shooter or a story driven journey like EFBB. All they got to in the end was the same ‘hoorah, killing nazis’ over and over again. The whole thing just felt so out of place it hurt my eyes.
Like yeah, we get it, B.J., you hate nazis, we don’t support them either. But fuck me, why do you have to be so fucking angsty about it throughout the whole fucking game?
Oh, Deathhead was freaking pathetic as a villain btw.
RTCW, despite being how many fucking years old again, had managed to produce a better realised version.
Maybe its just cause Xatrix/Gray Matter knew their shit. I mean, look at Kingpin. It tells a way better story despite being an old ass shooter, also set in a ‘past never happened’ btw.
I agree with most of your points, but I have to say that you realllly like your hyperboles. Deathhead was ok. Not great, but not freaking pathetic either. Just ok.
He was fucking awesome for the two minutes of time he got as a character, but his lack of exposure bumped him down several notches imo.
I just couldn’t take him seriously, whichever scene he appeared in (including that torture scene). Neither him, nor his entourage.
They just didn’t make me give a fuck, there was no sense of urgency and pressure about the whole thing.
How is it a 13-year old game (holy fuck) motivates me better than a next-gen fucking cutting-edge special effects rollercoaster? How the fuck did people who had their hand in making one of the most gripping first person experiences of the last decade (EFBB and Darkness) fail to deliver on a simplest possible premise (inhumane nazi experiments and uber secret ubersoldaten)?
I think they delivered, for the most part.
The only laugh out loud moment I had was when Frau Engel started threatening BJ after her face had been destroyed – I still don’t know if the campiness was intentional or not.
You guys act like if Wolfenstein were ever any different. It’s kinda like expecting serious and adult (not meant adult as inappropriate for children, but settled) storytelling and characterization from a Duke Nukem game. Wolfenstein is a 90’s oldschool legacy shooter.
Cool. What, then, are those pretend-to-be dramatic monologues and that pretend-to-be-meaningful ending doing there? Why all those high-concept first-person-storytelling techniques a-la The Darkness? Why, all these pre-release talks of attempting to humanize a character in a franchise that really didn’t fucking need it? All you really get in the result of humanizing Blow-Job Blazkowitz are those laughable ‘hoorah killing nazis’ lines he just had to utter in every fucking conversation.
They ain’t childish or immature or not-serious. They are just bad.
Having no story is fine; having a lot of bad story is not. This team just wasted time, talent and effort on stuff that was never going to be appreciated within the game’s overall premise.
The problem is not that we don’t know what original Wolfenstein was. The problem is - it is this game itself that doesn’t.
P.S. The only part that touched me was Max Hass and his toys, yet it’s entirely due to the fact that I always turn really fucking soft whenever I encounter a mentally disabled person.
This whole argument hinges on the premise that the story’s game is objectively bad.
No doubt you’re gonna say “lol it is ur just a retard whoes easily improssed” but we both know that’s not how this works.
I like the shooting from the little I’ve played so far, and the game looks good, but it doesn’t look good enough to justify the performance I’m getting. The framerate seems to drop for no reason at points. It got a lot better when I disabled the msaa I was forcing with a console command but the performance still is worse than it should be. And I’m not even maxed out. Also the vsync seems to be adaptive because even with it on I get screentearing if my framerate drops from 60 fps.
Do you have texture compression turned off? That seemed to kill my framerate with no apparent visual differences.
I don’t think I can turn it on without turning something else down. I suppose I could just fiddle around with it. I mean the framerate typically isn’t too low but it seems to drop for no reason to maybe the mid 40s or 50s or something like that. It would probably be better if I just forced vsync since the screentearing is what I notice more than anything. I’ll try what you said though.
No, it has its own standalone toggle. It’s called VT Compress iirc.
The multisampling available through the console is pretty bad - aside from the performance issues it also causes black outlines around some objects and breaks image-based reflections. Might be better to find some other AA method, maybe downsample from a slightly higher resolution (if possible).
Do you have image-based reflections enabled? Those seem to cause performance drops even in areas where they don’t appear.
The effects of VT Compress on performance might vary greatly between system specs.
If it’s on, the game should use less VRAM (edit: ~40% less in the cockpit scene), but might put a greater load on the CPU and/or GPU.
I’ve heard that disabling the in-game V-sync and forcing it through drivers can result in better performance and/or less input lag - haven’t tested it myself though.
The game is unplayable on my PC, I’ve given up trying to run that.
Turning on texture compression and/or forcing vsync seems to have helped the framerate but it still drops into the 40s (and at one point to like 38 fps) for seemingly no reason at all. 90% of the time during real time cutscenes. Seems to be just poorly optimized which is a shame. From what I’ve read it’s also using a pretty old version of OpenGL, like 3.2 or something. id need to step up their game, though with Carmack gone that probably won’t happen.
It’s a pretty fun game though.