Which is harder, harvesting the Little Sister or burning the Companion cube

…that has someone alive inside.

But Rattman was in the Companion Cube! And you murdered him! He just wanted to be your FRIEND! He would’ve never stabbed you! :’(:’(:’(

EDIT: D’oh. :ninja:d by a new page that I didn’t see.

i never cared about the cube. i have never been able to harvest even one little sister.

I went half harversting and half saving with the little sisters until I realised saving them gets you bonus presents.

Wow, I had forgotten Bioshock. I want to play it now. Such an awesome game :awesome:

Edit: Rescued the Little sisters and had a 10 second joke-break with my friends in Portal to ask the companion cube for forgiveness.

I still don’t get how you all got so worked up about the little sisters. Bioshock is in my top 3 favorite games, but their heads were so unaturally big, and their voices were not cute or young sounding; I think I got pulled out of the games hold from that, while everyone else may not have cared or noticed – shame on me.

Regardless… I [COLOR=‘Red’]hated Bioshock 2, ( let the anger spew towards me D: )

Neither one was developed enough for me to really care. I felt much more torn when playing a game like Baldur’s Gate 2 as evil and betraying my companions, who had been fully fleshed out for hours and hours beforehand. I know there are other games that gave me pause as well, but I can’t think of them off the top of my head.

Neither, they feel like side characters. And don’t tell me that it’s tough in GTA4 when you have to make a decision; it’s usually a question of “Kill the nice guy or kill the douchebag”, not a tough decision. GTA: San Andreas left me a touch brokenhearted when I had to kill Big Smoke though.

Companion Cube by far.

Not because I grew emotionally attached, however, but because I spent 10 minutes trying to figure out the trick and wondered how I could move on with the cube.

Saving the little sisters was easy for me. I just tend to take the good route in games, and since the good route tends to be the “right” route, it’s just easier to do it that way.

My friend had lolita fetish which kept him from harvesting the LSs.

Disturbing…

It is when you consider when you save them it looks like they’re having an orgasm :fffuuu:

Your friend? Huh?

:awesome:

Very different than a demonic looking child that has been running around stabbing corpses for a few years? I guess, but at the same time not really. You can “save” the little sisters, but they’ve been forced to do horrible things for an extended period of time. Getting them to learn to not jab a giant needle into anything dead that they see would be a bit difficult. The other is just a cube that most likely has nothing in it, because typically when GLaDOS killed someone, their corpse burned, melted, or disintegrated.

I admit that the first time I played BioShock, I saved all of the sisters. But I didn’t hesitate or feel any remorse when I got around to harvesting them all.

yeah,but they don’t knew what they were doing…but for me I think one of the mosts harder thinks to do in a games is (GOD OF WAR SPOILER) in god of war:chains of olympus ,at the end of the game,you discover that you can’t stay with your daughter,so you have to leave her for behind ,and you have to tip 0 repeatedly to leave her…this is…realy sad (SPOILER END)

Obviously the cube is harder. I mean, it’s a small puzzle, while harvesting the little sisters can be done at the touch of a button.
:stuck_out_tongue:

You are like me. Whenever there is someone innocent inside the game, I end up doing whatever I can to save it. Never played Bioshock, though.

On the other hand, that part in Portal with the companion cube, I always imagined that as a joke, just like the line “the cake is a lie”. It’s a joke, not something for you to really care.

Neither one affected me in the slightest. The Darkness forcing Jackie Estacado to shoot Jenny was a more affecting scene than either of these.

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Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.