I read on portals wiki that some players stated that they had more trouble burning the companion cube. Ive played both BioshocK and Portal and from my experience what i did was harvest the Little sisters without remorse while when GLaDOS told me i had to burn the companion cube I sat there for ten minutes muttering to my self saying “theres got to be another way”, so which one is harder for you
Burned the box without hesitation, went out of my way to save the little sisters. The cube is just that, a cube. It has no feelings, so I incinerated it without hesitation. Harvesting the little sisters on the other hand just doesn’t sit right with me. I just don’t like being the bad guy. It makes me feel bad. It goes against my morals. Funny thing about my morality though. I hate murder and killing, but I would kill a murderer without hesitation.
I never got the whole thing with people getting attached to their companion cubes. The thing is a glorified paper weight. I doesn’t talk, make noises, blink, or really do anything other than be a fancy looking box. I turfed that thing in the fire no prob. Maybe I would have at least felt bad it it had a personality and chatted with me. Maybe begged me to not kill it, pleaded, and then screamed in agony when I tossed it in. The screams only being silenced by the incinerator doors closing, but no… It was just a box and did nothing, hence I really didn’t care.
The little sisters though. I gotta agree with DethklokSoldier on that one. I hate being a bad guy too and always end up with the good guy endings to games. Saved them all and couldn’t bring myself to harvest any of them.
It’s a box with a heart on it, if you get emotionally connected to it you suck.
Humanity suck, then.
Fuck all of you.
And yes I have 9 pillows.
And apparently live in the 70s.
When I first played Portal, I destroyed the Companion Cube without any question. I didn’t play Bioshock but I watched my brother play it and I couldn’t bear to watch the harvesting of the Little Sister.
Strange, huh? I can mow down scores of HECUs and Combine forces, play GTA and barrel through a crowd of people in a car, but get squeamish over that.
Another problem in BioShock’s case was that the benefit from harvesting the girls was at best negligible. The Adam you got from saving them could get you more than enough tonics to find your way through Rapture.
The “choice” was just gimmicky, there was absolutely no engagement. Killing little girls just for the sake of having more bucks to buy yourself some more cool toys… meh
What would have been interesting is having Adam really act like drugs you get addicted to, which you need to consume in order to stay alive or just not have inhibiting effects on your physical abilities. That would have been an interesting moral dilemma.
The time you get to spend with the companion cube is too short to actually feel some emotional attachment to it in my opinion. I imagined the first time I encountered it, it would start to switch places ninja style. Like some creepy doll that follows you everywhere and anywhere without even moving (I have experience with that so deal with me here) only in more fluffy cute. Saving your life at some points by coincidentally sitting just before an orb launcher or something.
Yeah, that would be awesome.
You have to do one.
The other is optional.
This thread is void
Two of some of my favorite games of all time. Niether of them are hard for me, it’s just a game. Those annoying little brats with thier dumb songs, and the random box with a heart on it, why should I get upset. Maybe it’s just because I hate children ^^
You are my hero
The only reason I didn’t burn the cube asap was because I tought from GLaDOS’ comments (and valve’s style) that there is a hidden puzzle that lets you carry it further. I was dissapoint.
Didn’t even think of the possibility of harvesting the lil girls.
They were both about the same to me.
One button press and it’s done with no added hassle.
Lol, I never thought you got emotionally atached to a CUBE…ffs. I just took the cube and put it in the incinerator. Job done, wtf?
As for the Little Sisters, I saved 'em.
Chucking the cube was easy for me, but the Little sisters were much different. I let myself get really into the story of Bioshock and you have to feel a little bit of sympathy for them after all that they’ve been through, the messed up experiments and such. It was a no-brainer to rescue them instead of harvesting them for me. And then the thankfulness of the Doctor lady (can’t remember the name) good sense of satisfaction that they’ve done something good in the game. Obviously not the route if you prefer to be evil in “black and white” games.
Companion cube was just a tool to beat the game. The little sisters on the other hand, I saved all of them. If I accidentally harvested one, I would revert to my last save (no matter how far back it was).
Burned the companion cube without hesitation and harvested the little sisters too without any remorse. It’s a game. Man up.
Wow, you’re so cool and edgy
guys…is just a cube…very different compared with a little sister,because you know you can save her,but…the companion cube…is just a box…