I’ve been on a roguelike kick. I’ve been playing Heavy Bullets, and also some Binding of Isaac: Rebirth.

I did alright.
I’ve been on a roguelike kick. I’ve been playing Heavy Bullets, and also some Binding of Isaac: Rebirth.

I did alright.
Metro 2033 Redux, I have the old version aswell, but decided to buy the Redux aswell, together with Metro: Last Light Redux
Black Mesa: Hazard Course 
Have you ever tried the “BASE MENT” seed? Funniest thing when you manage to sit playing for hours, getting to Basement 400.
I’ve been home sick from work all day and have beaten 645 basements x-x i have sooooo many power ups it’s too easy now
I got back into playing on Payday public games.
First lobby I join, we go through Firestarter. Host is a 5-100 with just over 100 hours.
He cheated for his level, and spent most of the game killwhoring.
I’m no longer sure why I decided to go back to playing pubs.
Enslaved: Odyssey to the West Premium Edition
Pretty good so far.
Camera is a bit dodgy (argh locked camera positions / backwards-facing chase cameras).
I’m finally playing Dead Space for the first time.
I tried to play the PC port a couple years back, and it was such an awful port at the time that I gave up about 15 minutes in. It’s in 3rd person, so it was already going to play weird with a mouse and keyboard, but the mouse acceleration was so fucked up that you could swing the mouse all the way across your desk and it would only nudge your FOV a few degrees. And all of the tooltips had controller buttons, not M+KB mappings, so I couldn’t figure out how to do anything without stopping and opening the controls menu to see what was mapped where.
I was looking for something to play last weekend and saw Dead Space, and realized that it might be playable now that I have a controller. I started out with the controller, but eventually switched back to keyboard and mouse, and it turns out the port has been fixed up: proper mouse acceleration and M+KB tooltips. I would never have figured out the whole “aim mode” distinction without them. Add in a utility called Widescreen Fixer that let me up the FOV from 65 degrees or whatever the fuck, and this game is playing really great.
And holy shit is it a good game. I’m most of the way through it at this point, and the suspense and atmosphere are masterful. I’m glad I gave it another chance.
I happen to have Dead Space 2 in my library already - probably bought it on sale at the same time I bought the first one - but I hear that EA, surprise surprise, super fucked up the third one. Shame. I hope 2 at least is as good as 1, because I’m really enjoying it.
The third wasnt toooo bad, it was just…different and not as good in comparison.
I watched LP’s for both DS1 and 2 years ago. Then decided to play DS1, and it must’ve been before they fixed the KB+M controls because it was really painful to control sometimes. Also yeah the FoW is pretty small because of how the game is set (usually small/tight areas to allow for jump scares), but he takes up so much damn room that I also had to increase the fow a bit.
Probably going to go back and play it now, it was a great game overall. DS2 is already really great. It basically just improves on everything from DS1 (IMO), so its an excellent sequel.
Outland. I’m up to the final boss but I think I’ll do it tomorrow since it’s got 6 ‘phases’ and it’s pretty darn tricky. If you die at any point you start over.
I snatched up all the collectibles in the game, so that was nice.
Overall it’s been quite a good game. Good platformer. The combat isn’t insanely difficult (for the most part) but it’s still fun.
28/8 Edit: Finished Outland. Final boss actually wasn’t too difficult with some timing and patient. Was actually pretty darn fun. Great game overall, and another I can tick off my Steam games list as complete.
I was dicking around in Payday, adding weapon mods to my weapons, when suddenly:

A -6 concealment shotgun. Pretty sure this is the single gun that gets the lowest possible concealment. And there’s an anti-tank rifle and RPG in the game.
Not very familiar with Payday, does this mean it’s the hardest gun to hide when you’re casually strolling into a bank before shit hits the fan?
Yeah, pretty much.
The concealment of guns determines your detection risk, which is a percentage from 3-75, which is just how easily spotted you are while you haven’t put your mask on yet.
Pretty sure it also affects how likely guards are to see you while ducking between cover in stealth.
Though that chance still being higher after you’ve masked up for obvious reasons.
Finished up Dead Space. That ending… they couldn’t resist, could they. Bastards.
EDIT: And today I finally finished Mass Effect 3.
Jesus fuck.
I really didn’t think the ending could be as bad as everyone said it was. I picked synthesis, because they were all dumb.
Been playing Metal Gear Solid 5: Ground Zeroes. Got it for free when I preordered The Phantom Pain.
Started into Dead Space 2. Mmm, mmm, do I love me some quicktime events. <X
Got to the Wish Granter in the CoC Stalker mod. All the wishes seem to have an effect but I don’t know what all of them do. Wishing for the Zone to disappear crashes the game with the message “Wish granted!”, wishing to be rich spawns every item in the game into your inventory (~500kg), and wishing to be immortal teleports you to Cordon and turns you into a zombie.
The back of the CNPP is a fun map though. Spend quite a while just sniping monolith from a building. See below.
https://dl.dropboxusercontent.com/u/48700350/WebM/CoC%20Sniping%20Monolith%202.webm
This is my opinion as well. It was a bit of a tonal shift from horror based on tension and jump scares to a setting that’s just inherently creepy. The love triangle subplot was moronic, and I don’t like the direction they took Ellie’s character (should’ve made her the co-op partner!), but other than that it was a fairly good game.
I played the Black Ops III open beta.
It’s shitty Titanfall, but with better gunplay.
Payday 2.
Framing Frame is such an unbelieveably tedious heist to do both loud and quiet.
Holy shit. Fuck the circuit braker.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.