I finished Spec Ops: The Line.
All in all, the combat and shooting mechanics were excellent, if a bit sloggish towards the end, but the story was… Interesting. It was a fairly good, if generic shooter, but as far as being a deconstruction goes it’s a bit iffy.
[spoiler]“The truth, Walker, is that you’re here because you wanted to feel like something you’re not; a hero.”
It’s one heck of a trip. I’ve never played a game that tries to make you feel like a bad person for playing it, much less done so so actively.
I really liked the way the game leaned on the fourth wall and subverted the mechanics more and more as the game went on, as well as the intentionally fucky environment and eerie, inconsistent skyline.
That said, I personally feel that the multiple possible interpretations of the plot (not only the multiple endings, but the other two possible and official interpretations that are just varying degrees of “it was all a dream”) kinda confuse the message a little and conflict with the idea of guilt-tripping the player for thoughtless actions. This is especially blatant, IMO, because the game is very, very unclear on where the line between the player and Walker’s character is. I also disagree with the idea of “the best ending is just to stop playing early”.[/spoiler]
