MP3 was a good TPS, but it’s a missed opportunity as a Max Payne game
MP3 was a fantastic game. I’ve never been too involved with MP’s story so it straying a bit didn’t bother me.
Finished SS3 BFE. Such an amazing game. Some of the enemies are bullshit though, like those scorpions with hitscan bullets and those demon things with the homing fireball attacks. Apparently the original games aren’t as bad with those kind of things. Planning on picking them all up once I have money. I hope the dialogue is as good in the others as it was in 3.
Oh god :[
On a lighter note, tried out Resident Evil 3 and actually wow it’s really good
Once I’ve posted the full review I’ll link it in this thread. Just got to get in touch with a friend who runs the website I’ve been posting reviews to.
Groovy.
TBH a couple of the last levels really see a massive drop in quality. This being due to piss poorly designed levels and enemies.
I’m having to run through massive open areas with practically no cover, completely surrounded by guys. Very little health is given out and the scripting on enemy spawning is atrocious. I’ll clear eight guys with a pistol only to have three guys appear on a catwalk above me instantly shooting me. The lack of health is just ludicrous on hard, clearly overlooked when testing, probably played on normal.
It gets annoying constantly repeating completely unfair areas, only to have the game give me a ton more ammo and health. Kinda destroys the challenge aspect of the game and quite the cop out imo. I don’t mind it to an extent but at times it’s clear it was added in order to cut corners with the balance.
The enemies that can take 50 bullets to the chest annoy me, who’s supplying these guys with fucking armor? Master Chief? This creates another problem in that shoot dodging becomes kinda redundant towards the end, turning the game into a stale cover shooter where it’s simply a matter of waiting for the guy to pop his head up.
Whilst I think the animations are some of the best in the business sometimes the actual input just can’t keep up. I’ll reload my gun, have the animation seemingly finish ( the magazine is in ), press health and my gun won’t be loaded. Other times the character just won’t get into cover as fast as I want him to and I’ll die, or get half my health lost because of it. You don’t notice this at the start of the game but when your in situations like the one I’ve described above it just becomes infuriating.
It’s annoying, because the story, characters, 90% of the level design, the gun play and such are all some of the best imo. It’s a shame then that these two levels become such a major chore to play, and are at the end of the game, leaving a bitter taste in the mouth after completion.
If I could redesign these areas and some of the enemies it’d be one of my favourite TPS’.
Played some Crysis. It causes my PC to generate a really startling amount of heat.
Played some Fallout 1 in my programming class.
I didn’t think I’d like the turn based combat, but I’ve gotten used to it.
As I understand it, you can noticeably improve performance and graphics with custom configs.
with time your pc will become a black hole if keep playing Crysis.
Crysis 3 MP beta. It was surprisingly fun.
Also Unreal with the blood mod and HD weapon particle effects mod. This game’s AI still somehow manages to surprise me with things I didn’t know it could do, despite having played this game a lot.
I tried out Wizardry Online since it’s new on steam, meh, I’m not even a fan at all of MMORPGs, yet I keep trying them.
Stuck on the final mission of Mercenaries: Playground of Destruction. The mission to capture General Song is just stupidly hard. From a story perspective it makes sense that the NKs would be throwing everything they have at us, but fuck, could you at least give me similarly sized forces instead of just three fucking tanks? The M1 is a good tank but all of them tend to get destroyed before two minutes into the mission, forcing the player to hijack inferior NK tanks to keep going.
Overall, the actual quality of the game seems to degrade as I play. The first half in the southern province is polished to a mirror’s sheen and very low on glitches, but once you pass the halfway point in the game and you switch to the northern province, shit goes downhill. The latter half of the game could have benefited from more QA time.
Played “Deus Ex: Human Revolution”.
Have always been a fan of the franchise, the first Deus Ex shocked me in awe: “revolutionary” would be the right word, but unfortunately not a single game managed to take the lead and move forward from the heights the first DE reached. At least, not to such a degree of gameplay and storytelling complexity all in a single package.
Apart from sentimentalism, I’m actually enjoing the first hours of this title. But one small thing bugs me: the lip-sync is so horribly flawed (at least, in the Italian version) that the dialogues lose all realism. Don’t know if it’s the same in other versions.
Counter-Strike: Global Offensive
I suck so much playing Counter-Strike, I have no idea why I bought CS:GO, the only real fun I’ve had with CS is LAN with friends, we always have a blast.
That thin, flimsy, hollowed-out bargain bin piece of crap with the dead thumbsticks?
Thing’s a tank.
Australia always gets ripped off for shit. Don’t music CDs cost $40AUD?
I loved Deus Ex 1, but IMO the combat just doesn’t feel right, the same way Morrowind’s combat didn’t feel right. Once you get high enough level at something, sure, you can do as well as any game. But the whole “repeatedly missing the enemy right in front of your face” thing always bothered me. I’m glad that the later games like Human Revolution and Skyrim abandoned those silly accuracy/hit chance mechanics, and focused on upgrading more sensible things. Whether it’s more realistic or not, its certainly less frustrating.
Also, the lip-syncing isn’t that bad in the original English version. It’s not exactly the height of realistic animation, but it never broke my immersion or anything.
Hahaha yeah that game is pretty hard. I played through the first world and about half of the second thinking “wow, this is fun and nowhere near as hard as people were saying”. Then, right about when they started introducing the fan mechanics, then I started to understand how frustrating the game could be. But it’s still fun
HR’s only real issue seems to be that the characters can’t move their eyes
Just beat Piety in Path of Exile.
Some of Act 3’s area design i was indifferent to, but man, the deep dungeon you have to trek to get to fight her was just awesome. Felt straight out of Diablo almost, like a mix of the grim-ness of D1’s hell with the aesthetics of Mephisto’s lair in D2.