Restarted Stalker: Lost Alpha since there was a new big patch for it that required you to start a new game. Was only 15-20 mins in so I was fine with it.
Is the flashlight meant to not really illuminate much? It feels like the sucky flashlight in Penumbra: Overture, except even worse. Even at full battery it barely lights up anything. :S
Cycle perfect? What does that mean? Is it better than ZSNES? EDIT: Nvm, I found some good discussions on this already.
Also I will second Megaman X, Link to the Past, and Donkey Kong Country series. Additionally I will recommend Star Fox, Chrono Trigger, B.O.B., Wild Guns, Super Mario World, Super Mario All-Stars, Super Street Fighter 2: The New Challengers, Super Star Wars series…I’m probably forgetting a bunch of games but yeah, I grew up on SNES so most of my favorite games are on it.
I need to start playing it again. I heard there was some optimization, did they fix the performance dropping off a cliff at early morning and late night?
Cycle perfect means it 100% accurately emulates games, as opposed to things like the PS2 and N64 emulators that exist which have lots of issues.
Sweeeet. I think I played that game for all of fifteen minutes before I decided I need to wait for bugfixes.
I’m playing Fallout 3, but this time with Fallout Wanderer’s Edition installed. The game is definitely harder. There’s also a ton of shit to keep track of now, which I mean in a good way.
It turns out, if you punch through a wall and there’s someone standing in front of it on the other side, Jensen automatically breaks their neck. I’m going on a no-kill run so far, which means a very nice alternate route I found is entirely off-limits to me thanks to that.
I keep playing single of “Battlefield 3”, got stuck on a quick-time event. That game I got for free, thanks to the information on this web-site!
EDIT: It was “one the house” in “Origin”.
Nope, derelict row in Detroit. There’s a nifty side path where you can climb a fire escape, punch through a wall, and then use the no-fall-damage augmentation to go down an elevator shaft.
I really like Halo 3. It feels like they took halo 2 and stripped out everything I disliked. Really good set pieces too.
ODST…is also really good.
It’s strange being more vulnerable but it feels quite different to the other games - and I love playing with a buddy with the amount of tactical options the extremely nonlinear levels give you.
It also has good pacing with the exploratory vs action segments.
Yeah, the wall-break thing is cool but half the time you can’t use it because there’s someone behind it, and Adam just can’t not kill them for some reason! Even if you don’t kill someone, it’ll often attract a lot of attention. Which can actually work to your favor sometimes. I found I’d often have a lot of difficulty sneaking around without getting people suspicious, but then I found that purposely attracting their attention by running, popping by the edges of their vision, or firing non-lethal weapons works quite good to lure them into hidden corners (or even better, into a room - they can’t see you hiding right by the door and just rush in) where I could silently take them out. I just wish there was a dedicated mechanic to attract attention like the wall-tapping in MGS2. Sometimes I’d try to attract attention and they couldn’t hear my tranq rifle or stun gun or running, but firing my silenced pistol freaks them out and they set the alarms off! :fffuuu:
Also, I don’t know what happened, but after a few playthroughs, the conversations suddenly became different for me. Like, the first few times I played through, I could navigate each confrontation easily, and they basically went the same each time. But suddenly, on a new game, the conversations didn’t go my way at all. The logic I used so effortlessly to convince the other person only made them angry, and I failed to win them over. It was weird. It stung me to be verbally smacked down, but it was also kinda cool to experience since that had never happened before. It almost made the entire game feel different. And it was actually really interesting to see alternate ways the conversations could play out, and what new logic I needed to use to “win” the arguments.
I had to go on a mission with a bunch of inexperienced soldiers. Two of them panicked in one turn, and both proceeded to kill aliens while firing wildly.
Not at first, but eventually I used it so I could [color=’#191919’] get the achievement for persuading Mengyao to tell me about the Hyron Project, save Brent Radford, and get Mrs. Walthers to tell me more about Adam’s past. Pretty much every other conversation didn’t need the Casie aug and I preferred the challenge of not using it. Although one time I did use it from the beginning, and I found it amusing when people tell you not to bother trying it on them.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.