What Game Did You Play Today?

Bayonetta 2 and the Legend of Zelda: Minish Cap.

Played some more Half-Life 2 in the Oculus Rift where I hit a wall which made the game nigh-on unplayable. When you get to the point where you drive the buggy along the coast road to get to Nova Prospekt, they do something weird with the FOV which makes it look like you’re looking through a magnifying glass. I can’t control the buggy to save my life. I somehow got it wedged between a set of pier support columns and can’t get it out without the antlions killing me. Normal running and the airboat is fine. Whatever they did with the buggy, though…

Don’t know how to fix it either.

I played Planetside 2. I have a new mouse now, and I swear it’s making my aim both a lot better at times and a lot worse at others.

The Wolf Among Us. “This choice is blank!”

Yeah I got that bug a few times. It’s annoying to restart the game because sometimes it just won’t progress (others it just picks randomly I guess even if they’re all “blank”).

I liked most of TWAU, though I played episodes 2->5 all in one night/sitting, and usually if I play a game for a stretch of a few hours it starts feeling weird to me, so I don’t know how fair my judgement on episode 5 particularly was.

Resident Evil HD Remaster and The Evil Within, both fantastic games!

Not sure if it’s me but they seemed to have fixed the car driving in Half-Life 2 for the Oculus Rift. I can see where I’m going now! But I am just getting over food poisoning (or something) and the dizziness associated with that plus the Oculus Rift didn’t allow me to play very long. I did get to New Little Odessa and took down my first gunship with the rocket launcher. Which was very cool in the Rift. I hope to complete the game in it. :smiley:

Now, if I could only get Black Mesa working in the Rift…

World of Tanks - Winter Showdown mode


Decent credit rewards + fast crew XP for skills on the 3 100% crews granted at the start of the event - handy if you’re playing the tank lines the event tanks are based on (US heavy, French TD, USSR light).

Rise of Lyric, for checking out the update and little else, and Lego Star Wars 2, because I got in the mood for average PS2-era collect-a-thon platformers.

I played Skyrim all weekend. Allll weekend. I have a mod called Dragon Combat Overhaul installed, and this mod has finally made me see what people are talking about when they complain about Skyrim’s combat system. I honestly somehow just wasn’t seeing it.

DCO’s philosophy is that dragon fights should be hard, because dragons are the big bads of the game. So, DCO made the dragon fights hard… by making them frustrating as hell. Dragons now have a bunch of abilities that either knock you down or instantly kill you, and they don’t telegraph them very well, so every dragon battle becomes this affair where you’re running around and/or cowering under shelter long enough to get a hit on the dragon, at which point you quicksave, rinse, lather, repeat until the dragon is either dead or until it “limit breaks,” which can do things so annoying as calling in two more dragons to repeat the whole tedious process with, “soul cursing” you, which cripples all of your attributes until you manage to get rid of all of your dragon souls, completely healing the dragon, or calling down a rain of meteors so ridiculous that even my OC’d GTX 970 and stability-tweaked Skyrim installation crashes to desktop. Alduin even has the ability to summon a dozen or so Corrupted Spriggans, which have such a high health regen rate that my lvl 40 character literally could not kill them without god mode and spamming Fire Breath on them.

Ultimately, it’s not DCO’s fault. There are some really cool ideas in this mod. The real problem is that Skyrim’s combat system isn’t set up to be anything more complicated than “run up to enemy and slash until dead.” Combat with humanoid enemies can actually be modded to the point where it’s acceptable (even just the timed block feature that Perkus Maximus adds is an enormous improvement), but DCO tried to tackle dragons, which can’t really be salvaged.

I finished The Wolf Among Us and I’m up to the fourth mission in Saints Row 3 (which I now have on PC). SR3 is kind of annoying me because it’s so close to being playable but not quite; otherwise it’s great.

Bought and played Dying Light today. It’s not as good as I’d hoped, tbh. The parkour mechanics are alright enough, tho it can get clunky and God damn WB and their desire to have the jump and free run button be fucking R2 on ever damn game they make. It’s annoying, cause it feels more natural for the button to be X. Or A if you’re on XboxOne.

I’d thought about buying that, but I’ve heard performance isn’t particularly great on the PC version (apparently a patch made it worse? - something to do with CPU multithreading) and the chromatic aberration effect can’t be disabled

Eh I can’t speak for the PC version, but the PS4 version seems to have some weird texture pop-ins and is clunky to me. Graphically it’s kinda pretty, tho not nearly as astounding as some other games (once again, my opinion).

More Saints Row 3, but now I’m up to the Belgian Problem mission and it is literally impossible to progress because my PC is too slow. To elaborate, one cutscene/event isn’t even loading at all so the exact moment I can start shooting at the brute on the falling ball thing, I die without even the slightest chance of success. This has happened to a lot of people and it’s always been because their framerate was less than best, but most of them fixed the problem by lowering their resolution to 720x480 just for that scene. The issue is, I’m already at the lowest settings on 640x480 so there’s nowhere to go but up. I’d get a new PC, but we don’t even remotely have the money to spare and it’s apparently not possible to either upgrade or add parts to this computer.

Space Station 13.

I managed to notice the one of the security officers had a secure radio headset the she really shouldn’t, which sparked an investigation. 20 minutes later, while I was following through on a lead, someone called her over to security, having noticed there was, in fact, no “Officer Usavich” sighed up on the crew manifest. We took her back to security for question, only to have her pull a lethal weapon on me and another officer (both of whom were armed only with stun gear) and force us to back off and drop our ranged weapons. As she was about to escape, the Warden closed the lockdown blast doors. She was running for the back exit, but I managed to pull out my stun baton, activate it, throw it, and tomahawk an armed traitor in the back of the head with a stun baton. Then I cuffed her and felt awesome for the rest of the shift.

Well, I fixed Saints Row 3. Through creative use (read: desperate trial and error) of 3DAnalyze settings, I managed to get the frame rate up to whatever arbitrary number the cutscene required.

Titan Quest. Manticore in Epic difficulty kept one-shotting me with one of its attacks, not sure if it was bleeding or poison damage. Ended up beating it by manually dodging the particularly nasty attacks.

Update: Apparently there’s a patch coming which will improve CPU optimisation and people have figured out how to mod out the chromatic aberration :smiley: EDIT: turns out that removes some of the chromatic aberration in cutscenes and the film grain effect - seems the CA in normal gameplay is a separate effect.

EDIT: Dying Light Manager can remove the gameplay chromatic aberration, at the cost of losing some tonemapping / colour grading / postprocessing effects (comparison).

Played some League of Legends. I’ve been getting pretty lucky/good teams in ARAMs recently.

Still haven’t started Stalker: SoC yet. Put in ZRP mod since it seems to be a very good general bug fixer for vanilla. Are there any graphics mods for the game that don’t change actual gameplay?

Kid Icarus Uprising.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.