I know, right? It’s amazingly good.
Pyro, what’re you flying?
If you wanna squadron up sometimes.
I do Historical Battles, at this time mostly with my P-63A-10 Kingcobra. Already had a guy call it OP plane when I screwed over 6 guys in one battle. Well… It’s not the plane, it’s me. I’m OP as fuck - especially in the Kingcobra!
I’m still really low level.
Well it isn’t hard to go back to early planes if you’re high level. Just tell me if and when you want to.
Take that as a no…
Anyway, made time to listen to Blasto VI advertisement in Mass Effect 3 to the end. Oh the hilarity. Would’ve made a good movie. I’d even be game if they made the Blasto movies, actually. Could be a nice comedy…
Edit: Never mind, delete this post.
https://www.youtube.com/watch?v=iUy0mb4Gz7o
Freedom may be the weed smokers, but Duty seems a hell of a lot more out of it
Currently working on getting the 1.13 mod onto my Amazon copy of “Jagged Alliance 2.” The game sounded really interesting, figured I’d give it a go.
Of course, it doesn’t actually load on Windows 8, so the 1.13 patch is basically required…
Game Dev Tycoon from the Greenlight sale. I came across this and got a good chuckle out of it:
Argh, it’s not working still. I might have to just put it on my laptop- probably won’t affect visuals since it’s such an old game anyway…
Decided to try the GoG version of TW1 instead of the Steam version and the game still runs pretty badly at points. I guess it’s just a case of the engine on modern systems. I also installed the combat rebalance mod and now keep dying to the wizard guy in the intro whereas I don’t recall having much issue with him before installing the mod.
Edit: Also I’m stuck on a stupid crane part in Manhunt. Doesn’t help that before I get to that part I have to kill 5 guys, which takes quite a while usually.
I’ve been playing LoZ Windwaker a lot. TGP has kinda made me wanna reinstall Unreal Gold though… Just thinking about all the fun I’ve had before is inducing some nostalgia, i guess is the term.
Dead Space 3. I quite enjoyed it!
Flamethrower + force gun is the best gun ever.
I just recently finished Minerva Metastasis after so many people told me to. I enjoyed it.
Pyro, try out automatic assault rifle + hydraulic hammer. Lethal, says me.
Though it is true I didn’t really experiment with guns THAT much. To be really honest, I still didn’t complete it, because I’m always stuck waiting for people to play with me. You’d think starting three different playthroughs on CoOp with three different people would mean at least one of them finds enough time to complete a roughly 14 hour game in two+ weeks - that’s over 340 hours, after all! I’ll just go on to SP, I think. Oh the joy of lone wolfing that. Didn’t last more than two chapters in the first one with my nerves. Well… the third one IS less of a horror survival and more of the typical “HURR DURR I BE SAVING HUMANITY!”
Played some Unreal, and couldn’t beat the last boss.
Then played some Unreal Tournament with some oldschool Gamespy forumers. Haven’t had that much fun with multiplayer since… 2005? The last time I played with those same people… I forgot to capture it on Fraps…
Then I went to the gym, and came back, played the last boss of Unreal again and finally beat it. On to Return to Napali again? Haven’t played that since 2001…
Source SDK
Hammer World Editor
CSS
The game actually makes a bit more sense in SP, believe it or not. Carver tends to jump in and out of the story in both modes, but it’s worse in Co-op. For example, during the train sequence, both players fight along the train, but when you get to the QT event Carver disappears off camera but then somehow turns up on the ship to haul you onto the ramp.
As for the shift from horror to action, I actually agree with that. The series is very formulaic, and the game really would have been stale and a bit predictable if they’d stuck to horror. There aren’t nearly as many jump scares, and that’s for the best, because if you’ve played the previous two games you’re probably too jaded for them to work.
And even aside from that, the game is still pretty scary. For example, the ship in the prologue. And then there’s the alien city; reduce the lighting aside from the big green light, rework the sound and music so it’s not obvious when enemies are around, and change the mechanics of enemy placement (patrolling enemies would work great for the latter), and that place probably would’ve been really damn scary.
Heh. Yeah, jumpscares. The first time that happened, me and my (first) buddy actually had a jumplaugh. “I totally fuckin’ knew that would happen.”
With Carver popping in and out like THAT in CoOp, well it just builds on his introduction, where he hands Isaac’s ass over to him like a god’amn ninja. It’s a bit of bollocks there, but hey, he’s a NINJA.
I’d like to know how he survives getting shot (and apparently killed) during the Prologue on Luna though. Did his armor just stop the bullets and his RIG fake death? They need to explain that, I’m not sure I bite.
But I guess that sort of not completely thought out things is normal in games. Like in ME, where “the helmet kept the brain intact, for whatever that is worth” (as you learn in the third game), but you can find your old N7 helmet on Alchera during Normandy Crashsite in the second game, suggesting it went apart from the rest of the armor. Wonder how a helmet could keep something intact when it wasn’t even on it.
Hmm. Speaking of which, anyone has any clue where to get the ME comics? Apparently nobody got the idea of selling them around here.