What Game Did You Play Today?

Homeworld. Forgot how much I enjoyed this game.

Trying to get through ME again as a full time Renegade. I just fail at having the guts to go all asshole on everyone…

i pirated bridge project its not avery good remake of whatever old bridge game i had way back

If I understand correctly… well… there’s an unspoken rule of keeping your hole shut about games you don’t buy.

why

You can say you pirated a game, as long as you don’t go into the specifics of how and where.

Finally finished Bioshock Infinite.

I have to admit I’m a bit torn. [color=’#171717’]On the one hand, I like endings where the villain gets taken down, but I also hate it when the protagonist dies. Hm.

Huge spoilers below:

[color=’#171717’]Pyro, booker doesn’t die. At least, not the one we care about. The booker that dies is the one that would have accepted the baptism and turn into comstock.

huge spoilers below:

I think I’m going to have to read up on this a bit more before I completely understand it.

More homeworld. This game’s atmosphere is amazing, really makes you feel the cold, vastness of space

Played Sid Meier’s Pirates for a bit. Not really what I was expecting. The ship battles are kind of fun but not so much the sword fighting. And there doesn’t even seem to be any quests as far as I can tell. It was pretty much go sink these ships to get upgraded. Maybe it’ll get more interesting later on but I don’t know.

Playing through BioShock 2 again for the first time in a long while. Still don’t think it’s as good as the first was (or Infinite), but still a fun game in my opinion.

Except for the whole GFWL part on PC. Ugh.

GFWL?

Games for Windows Live. Do you not know what that is?

It’s Pyro.

I admit it, I’m too lazy to google anything.

You shouldn’t have to google that, but you are Pyro, so…

In other news, I’m “playing” Source SDK. I hate texture alignment. It’s fucking boring but super important for making a good looking map.

Edit: Accidentally double posted, delete this

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.