Well those are two vastly different types of games.
I still prefer the original prince of persia though, just because I like the extreme difficulty and lack of time rewinding abilities. The original’s platforming had this really nice weight to it that you don’t find in many other games.
Bethesda brings back a place from Battlespire, then they have NPCs that acknowledge what happened to them while you played Battlespire.
This makes me like skyrim a hell of a lot more for some reason. I just like the atmosphere in the soul cairn - plus I put the battlespire music in it too.
I guess I just love when companies acknowledge their older stuff in ways like this - especially since I was pleasantly surprised with how much I liked Battlespire despite its problems. It was kind of like Bethesda’s version of Ultima Underworld or Dungeon Master.
Redownloaded RO2 to try playing it again and I’m really having fun with it. It’s pretty cool that I can play Rising Storm without having to buy it, albeit only as a rifleman. Wonder if it’ll go on sale during the Steam sales. It’s pretty gruesome.
Played about an hour of Final Fantasy 7. I like it so far, which is a bit unusual because I often have a hard time adapting to a retro game I haven’t played before, like Deus Ex…that was a tough game to get used to. The gameplay of FF7 is quite similar to Chrono Trigger, so that’s likely why. Also, the hilariously smooth 3D graphics remind me of an old racing game I liked to play called POD (no relation to the band).
Speaking of old games, it’s always interesting to me to see how game designers back then tackled problems related to the limitations of the technology they had to work with. I think a lot of modern developers would do well to realize that some of the techniques they used are still viable and aren’t necessarily bad just because they’re old (and more subtle than they’re used to). Although I am glad that 4th-wall breaking tutorials have been mostly phased out. It’s much more objectionable, to me at least, for a character to tell me to press the menu button than it is for the game to.
^ On that note, I’m actually genuinely suprised by how many modern games still use 2D sprites for foliage and distant environs. A really good example is Bioshock Infinite and how, in Soldier’s Field at night, (and maybe some other places) the distant buildings are all sprites. If you look close enough, you can tell that some of them are just mirrored duplicates; the signs are backwards.
Played some Human Revolution on PC. The PC version is glitchy as fuck. I’ve been sneaking through every level without tripping alarms, yet it refuses to give me “Smooth Operator” bonus. I read about fixes online having to do with “multiple playthroughs.” This is a new file, haven’t been any files before, but I went ahead and deleted my progress to be sure. And yet STILL no Smooth Operator. FFFFFUUUUU.
@TGP- Yeah, probably not your fault the game has been fucking with your achievements. Honestly, the game worked much better on console.
What’s the earliest it can be obtained? I ghosted the entire way up to most of “Motherly Ties” thus far, and nobody has so much as touched an alarm panel.
There are some things that can cancel the Smooth Operator bonus besides alarms though, so check them out here. If you’re trying to do stealth though I can’t imagine you wouldn’t get it at least once in the whole game.
Beat Ocelot at the canyon and fell in MGS3. I’m aiming for a minimal kill run. Not no kills anymore because I slit a few people’s necks on accident while getting used to the pressure sensitive CQC. Also continuing to play Rising Storm. Need to actually get the game so I can use something more than a slow bolt action rifle.
Played more FF7 with the hardcore mod and gfx mods, and more Skyrim. Beat Dawnguard and got up to Dragonborn, Solstheim is really awesome, it feels like I jumped into TES 3.
That fucking system. I accidentally slit so many peoples throats when I didn’t mean to my first time through that game.
Yeah, it’s tough to get used to. You have to push it only part way to hold them. Pushing too much slits their throat.
Protip: If you think you pushed too hard, quickly slam the control stick in a direction and it might turn into a CQC slam or just moving with the enemy held. While the animation for that is happening you can sort out what’s going on with your buttons.
What graphics mods are you using? I’m playing FF7 Steam version right now and while it looks like they improved the graphics a little bit, I wouldn’t mind a little more. Also do cloud saves (hehe) work for you? My game always fails trying to cloud save. Plus is there a translation mod? The translation in this game seems a little off from time to time.
Actually, the steam version is a port of the SE store port which was a port of the first pc port (lol) from 1998, and as such, it actually has a slightly improved translation over the original (no more this guy are sick, as much as I miss that, some other things make a bit more sense, etc) but there is a fan translation mod that you can install with the menu overhaul project that is actually doing a completely proper translation (even changing names of items and characters into what they would have been had the devs had better translators way back when) though I believe the item/character name changes are optional.
However, the Steam version has a rearranged file structure and some small changes, and as such graphics mods like new models and textures that are directly replacing the original files will work, but the external mods for the old version will not.
They have a converter though over here along with all the mods that will convert the game into the 1998 version so you can install the far superior fan stuff that has been made.
It does negate the achievement system, but considering they aren’t at all creative, basically being achievements for playing through the game like normal, IMO it’s much more worth it to havestufflike this:
Especially good for a new playthrough, or even if you just can’t stand the lego-block characters of the original.
TL;DR - get the converter patch and the mod installers to put whatever mods you want in your FF7.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.