What Game Did You Play Today?

War Thunder. This game is really, really fun. It’s got fantastic dogfighting, and there are some really nice mechanics; you have to lead targets, and there’s a very detailed damage system. Damaged control surfaces limit your ability to maneuver, engines can get knocked out, and so on.

Played some classic Descent. My dad then came in and proceeded to “show me how to play”

Finished Borderlands 2 a couple days ago, hunting for legendary weapons/gear now.

The Red Forrest is where I thought the game started falling apart. So many things draining my health with no help to be found. I got lost so many times, and had so many enemies trying to kill me from every direction, and then that portal at the end that I kept dying whenever I tried to make a run for it…

I never want to play Clear Sky again…

You fly Arcade or Historical, Pyro?

Arcade, it helps me suck slightly less. :stuck_out_tongue:

Actually crafting things is what levels up your smithing so you can make better armor. There’s no real shortcut for it, but this is the easiest way I think: Get all the iron and leather strips you can get your hands on. When you can’t carry any more or you’re in a town anyway, find a place to craft. Make as many iron daggers as you have materials for (they’re one of the cheapest and simplest things to make). Sell the daggers, buy more materials, make more daggers. Anything other materials you find in your travels you should keep too so you can craft other things and level up faster. To that end, it’s worthwhile to carry a pickaxe with you so you can collect ore from mineral deposits. When you run out of materials to craft with, then go back to questing and such. You’ll level up armorer pretty quick in this way and then you’ll be making elven, glass, and dragonscale armor in no time. But like any other skill it requires using it to improve it.

Iron daggers doesn’t work very well because smithing exp is based on value. The best way to level it is get the dwarven smithing perk, use followers to collect as much dwarven scrap as you can from their ruins, and make a metric shitton of dwarven bows.

My second playthrough I had a massive dump of exactly what I needed to make iron daggers, and I was playing it alongside a friend who wanted to try it so we ended up both smithing iron daggers out of all the materials our chars had, I ended up maxing it out in one go.

Honestly I hate how giving the player better armor is handled in skyrim, I like that morrowloot mod that hand places sets of armor throughout the game’s dungeons. Smithing is just too easy to exploit and IMO it’s not as rewarding as say, going through a dangerous quest to get one.

Papers Please.

Oh God.

its siiick rite? i got ending 9

Lode Runner The Legend Returns/Mad Monks Revenge

God damn I completely forgot about this game and how fun it is.

I played for a couple of hours and got arrested for accepting a bribe (it was ending 4, I think), so I’ll probably start again.

Finally got around to downloading the Dark Mod. Spent like 2 and a half hours on the tutorial and am about to start one of the missions. This is a better Thief game than the new Thief.

The mantling in the dark mod is fucking amazing. It’s very fluid and even works on moving objects.

Also, you gotta play Swing for it.

I think I’m honestly more excited for that fan campaign for the dark mod than I am for T4

I fucking love how the rope arrows have physics and you can actually use them to pull lighter objects down. I managed to climb down a fully metal elevator shaft in one level because I attached a rope arrow to a small box then jammed it in the elevator doors. Was pointless, but cool.

Amazingly enough they can do jumping and rope arrows when the people doing the actual Thief game :stuck_out_tongue: . Swing’s a mission or campaign? I’ll look into it. I just finished Tears of St Lucia. It’s got godly lighting too, which makes sense as it’s a Doom 3 mod. If only it could do proper soft shadows it would be even better. I also love how the AI just slumps when you knock them out and doesn’t do an animation like in Thief. I’ll be playing many more of these missions.

Edit: I also love the lockpicking. And speaking of the mantling, I would kind of like the duration the jump button has to be held down to be a little longer for mantling as I sometimes end up mantling when I just want to jump but that’s not really too bad an issue.

Edit 2: Also, being able to relight torches and candles with other things that are on fire and being able to rotate and move things like in Penumbra and Amnesia is really cool. All I can think of that could be added is opening doors like in Penumbra and Amnesia where you control the speed yourself.

Far Cry 3. A combination of ultra-low settings mod and a custom GamerProfile make it playable. I’ve unlocked all the weapons on the North Island but the custom patch files glitch out Mushrooms in the Deep, meaning I can’t advance and I forgot to make backups. Fuck.

IIRC HiAlgoBoost makes FC3 a lot more playable, but it has a noticeable graphical downside and also it costs money.

I beat the first mission of the No Honor Among Thieves campaign for the Dark Mod and also finished the first mission in the Pirates Ahoy! fan campagin for Thief 2.

Finished Knife of Dunwall. After hearing a lot of praise for it, I found it pretty underwhelming…

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.