What are your biggest pet peeves with games?

Your reloading pet peeve is retarded. Gameplay trumps realism every time, and though it might be interesting and might be fun in one or two games just to break from the mold, a reloading system that forced you to wait would be just annoying as hell.

Besides, everyone knows that in real life the guns don’t let you reload until the magazine is empty or almost empty.

Tom Clancy’s Halo clone has that. You also die after taking more than one bullet.

REALISM = FUN NO MATTER WHAT U SAYIN

It bugs me when there’s something out of place, graphically or otherwise. Like Garrus’s face texture in ME1, or the 2D bullet casings in S.T.A.L.K.E.R.: Call of Pripyat. Although the first I think was unintentional, and happened because the battle texture got reused for the close up conversation texture, things like the second just seem weird to do when you could use low res 3d models for casings or just not show them.

Also cheap moves or characters in fighting games (Yoda-SCIV, Ike-SSBB ), ridiculously OP bosses (Seth-SF4) , ridiculously weak bosses (Yggdrasil-Tales of Symphonia), and perks, to name a few.

EDIT: Oh and speaking of Stalker - headbob. That makes me sick like nothing else. I couldn’t even play Pripyat out of the box. I had to mod the game to take it out so it was playable.

Great development houses going under. Fasa went down, so a different studio is handling the next Mech Warrior game, and no more Crimson Skies.

Defend the X type of missions. Episodes 2 rocket protection bit was really annoying.

Stealth missions in a non stealth game where they don’t belong, which I always get stuck on and stop playing the game.

you can exit out of Wii games (and shut the system off) by holding down the power button on the Wii-remote
/topic one of my biggest pet peeves with video games is the game taking control of the player just to explain some game mechanic (like with Crysis 2)

For me: Out of character tutorial assistance from in-game characters.

Walk up to an NPC and the NPC says something like, “Did you know that you can go into that building there and save your game to the memory card or hard drive by pressing the A button?”

I think maybe if you reload you should lose any of the remaining bullets you have in that magazine like life. I wonder if battlefield 3 will do it. I know it’s off topic but I told myself I wouldn’t buy black ops, then all my friends said they were going to get it so I decided to. Now nobody plays it from my group and I traded it in after two weeks. I won’t be getting MW3, BF3 will be getting my attention this holiday.

Anyway, I hate building a character up with special abilities only to be near the end of the game and not being able to use them very much. New game+ should go into any game with a levelling system imo.

Its not about the realism. Not really.

My point being is that Me and others have been trained through years of gaming to reload after firing 1-3 shots. Even while youre shooting at someone. and it really effects gameplay when you are playing on a realism reload game (like arma 2 and so on)

THE POINT IS WHAT ITS DONE TO US.

BF3 is going to have total magazines left just like battlefield2 and 2142

In real life you would not be dropping magazines unless they were empty. Tactical ammo conservation dictates that you hold on to them until you are out of full magazines, then you start using the partial ones.

It’s possible to just take it out and stick a few fresh bullets in there.

Are you talking about preliminary fights with him or the last time you fight him? From what I remember, the guy was a real ass when it came to status effects.

ME TOO! One of the first things I look for in a game is animation, I’m assuming you just looooove COD weapon animations :stuck_out_tongue:

Um, that’s not up to developers to fix, you need to fix that with yourself, I am also one of those people, I reload after each kill, except in BF2 or games that also have that reload system.

Brothers in Arms series

-mandatory control calibration right when you start the game (i.e. Halo CE)
-press-the-button-quick-before-it-stops-flashing sequences (ps2 loved these)
-how the player can take ridiculously high amounts of damage without dying (a grenade within 10 feet should be an automatic death)
-instant health packs (it should take time to heal, more of a penalty)

Well, every time you fight him up until the last form of the final battle (when he’s in the robot thing) were kind of difficult, and the very first fight, when you take Colette to the tower, is pretty much impossible. His very last form is pretty weak though, which is kinda disappointing. Even more so if you were doing all the side quests, which would mean you would have to fight through the cursed book and defeat Abyssion for the cursed weapons quest. In comparison to Abyssion, Yggdrasil/Mithos is a cake walk.

That’s kind of another pet peeve of mine from RPGs - having side bosses that are way harder than the last boss. Seems dumb story-wise, but I suppose from a gameplay aspect I understand why they put them in there.

That’s right. I forgot about the robot thing after the first stage of the fight. And for the side quest thing, Sword Dancer? God damned impossible 2nd or 3rd time around.

Anyways, my biggest pet peeve gaming wise is probably not the games itself, but more the people who consider themselves hardcore gamers because they play to much CoD. I ask, “What do you think of Half-Life, then?” They respond, “What-Life?” How about classical Mario or some Tetris? “They’re both retarded wannabe CoDs.” You heard it from the experts of the gaming industry, every video game in existence and maybe even hands-on physical activity games are just wannabe Call of Duty games.

I hate it that my comp is connected to my lights outlet so everytime I turn off the lights for a second my comp. shuts down, that and when kids are playing games like TF2 and BBC2 i mean really 12 year old shouldn’t be playing games rated M

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