I’ve always been keen on the “No big deal if you are murdered” aspect of the quick save feature. Checkpoints are just criminal.
Meh, I’ve never used quick saves. I’m fine with pausing for a second to save, it gives me a second or two to calm down and think about my environment.
I hate how developers are adding multiplayer to there games when it doesn’t fucking belong there.
Little holes in the map or other level design errors. That saddens me.
When a game loads to before the really long annoying unskipable cut-scene when you die.
Unskippable cutscenes are the one thing that eliminated any desire I might have had to replay parts of Metro 2033.
On that matter, games that can’t decide if they’re meant to be played piecemeal (ie, “I like this part”, I’ll play it again) or solely in straight run-throughs. (This primarily happens when a game has a Select Chapter function, but also has RPG mechanics that are supposed to carry through each chapter, like Metro’s currency and morality system)
one small pet peeve for me could be generalized, but im gonna use a specific example. MGS3 where you go through the game all badass, yet in ANY cutscene involving a boss, snake gets his ass beat like a little bitch, so basicly games where caracters in cutscenes dont match up with themselves ingame.
From what I’ve seen, thats a major feature of the MGS games.
This is mainly for FF games, but the long ass summons/GFs, when you CAN’T FUCKING SKIP THEM. Especially, FF8, where you rely on them so much, and you got to watch the same fucking animation EVERY 5 SECONDS.
Also, not being able to skip cutscenes, and checkpoints in FPS games - although I will admit, I don’t mind having checkpoints for horror fpses, as that adds to the tension.
I also get annoyed at sub-par animations for a game, where things clearly don’t look too good in motion, like poor weapon animations.
Games that are shorter then 7 hours/I just beat a $60 game in one sit down
Games where enemies can continuously knock me back and keep me from getting up, so I’m stuck on the ground until I die. Makes me punch my wall and smash my table.
I find it annoying when multiplayer games have a poor server UI or, even more annoyingly, make you join games automatically without picking a server yourself.
That happens a lot in Lost Planet and some Devil May Cry games.
Bad Ladder Code.
OH MAN HE DOESNT EVEN HOLSTER HIS GUN WHEN HE LADDERS I HATE THIS GAME
Canon breaking, fourth wall breaking, unless it really fits with the game, and a shitty story. Honestly, I have played games that have AMAZING game play, but the total lack of story made me return the game to the store.
I hate the lack of check points in a game. You know, like when you go threw five levels and it makes you replay something from hours ago.
This usually sucks when you haven’t died before and you don’t know the keenness of the autosaves.
This also is only really common on console games.
I can stand awful story if it’s fun enough. Same goes for films for me.
Yeah. An example of a terrible movie that lacks fun and story is Macgruber.
It’s actually really really difficult to find fun mps without some unbalance. BFBC2 is a great mp but the vehicles are so often just too overpowering.
Host system. FFFFUUUUUUUUUUUUUUUUUUUUU
Well I mentioned this in a topic of mine, Basically Having Npc’s that shoot back that are on your side that either do NO damage to the enemy or do some But are just not effective enough, or don’t do as much damage as you and so on and so forth. Either way if they aren’t meant to be there to actually fullfill that job don’t put them in there at all just put them in as safezone conversation npcs to further along plotline. Dont have them fighting if they can’t do the job.
difficulty settings- I want the Normal-standard damage standard items to actually be the hardest difficulty setting. Or have the hardest difficulty titled The Way it Really Was (Which would be true). And the damage and items set accordingly
fear 1 had the right way about it. harder difficulty settings didnt make the game harder due to you taking less damage. It probly did. But what it really did was make the enemy NPC’s better they got more intelligent more accurate started working like soldiers so on. It wasn’t oh you want the game to be harder well we’ll just triple the damage output of everyone else and give you less items.
3rd is the idea of reload. Most games these days whether they say sim or realistic still have that. Total number shots left game mechanic.
and in combination of this.
reload often you dont want to run out of ammo in the middle of a fight.
WHICH WILL HAPPEN.
So now me and others (don’t know about any of you guys, but still others as well) have been trained to reload after every shot. heck we reload while still shooting at someone.
Its just so damned insulting. that they have this quote in so many games now. It adds insult to injury. they just need to make it to where you can only reload after you have A. Emptied out the magazine. OR B. have 3 shots left.
squad control- Best I have seen is Star Wars republic commando and
mass effect 2. Everything else is redassing takes to long or is too damn simple to do anything with
or you have a squad that you don’t really use because all the above.
Like in Socom only use of squad was breach that door.
Well thats my rant. I’ll add in more later if I remember anything
Wii-you just exit the game by pressing home dont have to choose to close it afterwards. But I get the same feeling just let me choose to exit then send me to home.