To necro-quote: Nice, 26,000. A certain mod for Half-Life gives several main characters plus of 40,000 polys, and random civilians Gratz on your inferior choice in gaming! The wonderful thing is, there doesn’t have to be a max as long as people are willing to make it higher. On a console, you are limited to their resolution, their texture quality (almost always inferior to PC max texture quality, if it exists on PC), and their game.
That and your info is wrong. If Half-Life 2’s Alyx (released 2004) had 7,500 polys, there is no way Crysis (2007) characters only had 2000. Unless you were thinking about the console version of Crysis. Then you might have been right.
Another thing the PC has over the console is that it has a larger hard-drive capability. I love my 5 terrorbytes internal (and three external) hard-drives. We can read our (vastly larger) array of games straight from our HDD’s, no CD reading, less time spent loading!
And another thing is our customizablity and upgradeability. Oh and also, you said… what was it? Oh yeah:
That’s only if you buy another xbox of PS3 after they’ve upgraded it’s capabilities.
Moving on with customize-ability/upgrade-ability: DirectX 11 allows those of us with large enough computers (and wallets, as of yet) to revel in tesselation capability, which will be available in PC versions of games that will most likely have a greatly inferior version released on consoles. Even the non-DX11 version of the PC game would be better, with higher buffer limits, better BUS speeds, the works. It won’t be until the “PS3-X” or “XBOX540” come out that any console users get the chance to take advantage of anything nearly as powerful as yesterdays video-cards.