Video Game Graphics (PC vs Consoles)

You seem to be the only reasonable, unbiased person here.

Overall, I’d agree that pc games have generally better graphics, but the opinion I’ve been standing behind is that uncharted 2 has never been bested. To be honest, it has nothing to do with the fact that u2 is a console game.

U2 could be a PC game, it wouldn’t matter. Unless they had some magical settings to make it look better than it does on a console, it still wouldn’t be Crysis.

I threads like this, there’s always an anomaly who jumps about with a screenshot of Crysis. Can’t change the way things are.

Well he can use Uncharted 2, I can use Crysis. For the PS3, Uncharted 2 is one in a million.

It is when you focus on the 2nd half. The first half is amazing. Then the aliens came and it all went downhill.

clears throat

oops double post

Gimme a 1080P U2 screen. I want to see what the aliasing is like.

Medi, I’m not disagreeing with you. I have Crysis and a computer that can run it well at high settings and yes it’s a very beautiful game, but, imo, the Uncharted were more visually appealing overall.

I feel totally indifferent to what happened in this benchmarker.

I’m a PC gamer and I think it’s the superior system, but some of you are trying so hard to make consoles look like shit that you end up making yourselves look bad.

Don’t be so thickheaded.

Pfft I don’t have to make them look bad.

EDIT: This will get rid of the exaggerated DoF and make your game look better yet:

Visually appealing I can understand completely, and I would agree with you. But visual appeal != graphics. For example, I think TF2 is one of the most visually appealing games out there, but graphics wise, it’s not the best. You get some blurry textures, low poly models up close, etc. It’s a 3-year old game after all.

Oh I get it.

Yes, Crysis has the best graphics, no doubts.

Anyway, this thread is pointless, the most powerful hardware handles the best graphics and the PC has always been and still is the most powerful.

Notice how OP created the thread and then disappeared into nowhere.
I say ban.

Do you ever not say ban?

You don’t have to maintain your threads at all times, you know.

PC: Low Res(Below 1280x720) < Consoles
PC: Hi Res (Above 1280x720) > Consoles

Granted, in certain aspects, consoles may beat pc, and in the same way, pc may beat consoles.

Im speaking generally btw, not being exact.

You’re giving screen resolution too much credit.

Half-Life 2 running at 1080p won’t look better than Crysis running at 720p.

Pretty much.

Crysis looks nice, but there are too many things about it when you see it in motion that keeps me from saying it’s beautiful. I mean the screenshots can look photorealistic, but the moment you see someone walking around with typical videogame animation transitions twitching everywhere it just ruins it (though with object based motion blur it looks a bit better). That’s what the REALLY need to work on. They need to stop worrying about shaders and polycount limits for the models and shit and work on the movement.

Not just crytech. Everyone.

In fact, Valve is the only studio I’ve seen that appropriately polishes the animation, even with their ancient locomotion systems.

Basically, my side of the argument is “It all looks like shit, and it will for a while, so stop arguing and go play what you play”

PS: We’ve only seen screens and footage from the console versions of Crysis 2. We have no idea if they dumbed the PC versions down or not. If it’s going to be dumbed down in any way, you’ll be seeing a limit on texture amount, but not size. Just so it can all fit on one disk.

This. (not including the P.S.)

All Valve games post 04’ have better character animation than Crysis. Facial animation is ridiculously better. I’ll bring that up again- a game from 04’ has better facial animation than the “king of graphics.” Not to mention the post 04’ Source games when they increased “bone” count and facial “muscle,” which blows Crysis out of the water. It just goes to show how Crytek was interested in making a tech demo, not a game. They don’t care if their characters are believable when talking because the talking, (read “story,”) was not important to them.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.