Pretty much.
Crysis looks nice, but there are too many things about it when you see it in motion that keeps me from saying it’s beautiful. I mean the screenshots can look photorealistic, but the moment you see someone walking around with typical videogame animation transitions twitching everywhere it just ruins it (though with object based motion blur it looks a bit better). That’s what the REALLY need to work on. They need to stop worrying about shaders and polycount limits for the models and shit and work on the movement.
Not just crytech. Everyone.
In fact, Valve is the only studio I’ve seen that appropriately polishes the animation, even with their ancient locomotion systems.
Basically, my side of the argument is “It all looks like shit, and it will for a while, so stop arguing and go play what you play”
PS: We’ve only seen screens and footage from the console versions of Crysis 2. We have no idea if they dumbed the PC versions down or not. If it’s going to be dumbed down in any way, you’ll be seeing a limit on texture amount, but not size. Just so it can all fit on one disk.