Titanfall

Seriously, insane and very high look basically indistinguishable (bad) yet insane uses 3 gb of VRAM somehow, despite not looking any better.

It’s extremely fun (sans the campaign) but on the technical side it’s unbelievably stupid. Including uncompressed audio and all possible language choices in one install is very unprofessional.

Can’t they include compressed audio by default, and then make the uncompressed audio an optional download for players with slower systems, like a lot of games do with HD texture packs?

Pretty sure that’s bullshit. So 2 core CPU have always had issues with decompressing audio in every game that’s ever been released? Are we going to be explanations like this with every game that comes out that’s around this size from now on?

On the bright side, the uncompressed nature of the audio means all of the gunfire, voices, and foley should sound REALLY good.

its better than installing 50gbs of [u]leftover, and mostly useless content[/u] in CoD

i know first hand that majority of CoD’s install is literally just content dating back to cod1 that wasnt deleted and seldom used in-game (im talking weapon files, scripts, animations, textures, and map assets, sometimes UI files)

thats the reason you see gun models from previous cod titles make a “cameo appearance” in some SP missions

To be fair, Half-Life 2 was the same, being full of unused code and assets.

I’m pretty sure 100% of HL2’s “cut”/unused content aren’t leftovers from HL1/HL:S.

Especially since I don’t think even original HL’s Source “remake” was on a similar-enough build of Source engine.

In HL2’s case, it makes mixing content from previous games in the SDK easier since the Episode Two SDK has all content from HL2 forward excluding Lost Coast.

But back to topic. Is Titanfall worth purchasing? I’m thinking about selling a few games to get the dough to play it.

I had fun with it in the beta.

i’d purchase it for sure, though maybe not at full price (there are 10-20% coupon codes all over the web for pc digital anyway, maybe you could put them amazon coupons to use)

definently a fun and quality game imo (especially considering EA’s horrible track record in recent memory)

though Titanfall isnt technically a EA ip (i pray it stays that way because the people at respawn/old IW have great talent, wouldnt want that EA cancer killing such talent)

hopefully the profits of titanfall can sustain respawn entertainment as a independent entity

Someone I know bought the game:

install swapping out 3 DVDs, took a fairly long time
wait even longer for 35GB of audio to unpack
small update downloads and installs
audio starts unpacking a second time

I’m really enjoying this game. Once you learn to string wall runs together well and then pick up on a few routes in the maps ctf becomes insanely fun.

Oh good, there’s an Australian datacentre / Australian servers now (marked as “beta” currently).

Likelihood of me actually getting the game someday just increased a bit.

CTF in this game feels almost like playing Tribes

So dudes run around shooting each other, while bigger dudes shoot around running each other, while smaller dudes become bigger dudes, and bigger dudes become smaller dudes?

Fun.

So dude massively simplifies gameplay in a way that severely underrepresents the tight design that went into creating said game, with the sole purpose of looking cool by going against what most people think?

Fun.

Yeah, but it does it very well.

Fanboy and popularity whore. Begone, wimp.

People say it is very well balanced, which is good.
But honestly, I still find mechs in this game essentially being ‘bigger dude with bigger gun’ a bit dull. So far looks like Tribes and Hawken mutation.

Not really. I don’t own the game, I’ve only played the beta. And it was still fun as hell. Begone, prejudiced asshole.

Btw, are the Titans customizable? Or is just choose one out of six classes?

Smells like your asshole is on fire. Get a fire extinguisher asap.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.