Being similar to another game doesn’t make it bad. If one developer makes a game with a certain theme, does that mean nobody else can use the same theme ever again?
To be fair, Titanfall is one of those games that looks generic and unoriginal until you play it. Then it becomes clear that it is indeed generic and unoriginal but also tons of fun to play.
Nice comeback. Excellent comedic material. 5 out of 5.
Stop it acade, you totally misinterpreted his tone.
Apparently you’ll be fighting big alien monsters as well in the campaign multiplayer mode.
In the beta you could mix and match a number of loadout items for both infantry and titans. Dunno if that’s expanded in the full game.
How? Doesn’t this sound aggresive?
Let it be clear that his posts were edited after the fact.
Similarity is not a problem. The problem for me is the games that it is similar to (not Tribes.).
Sure. It does look fun from what I saw on streams. That is overall.
The individual elements, I am not so sure, still look dull to me. Although I do like the fresh rodeo/disembaking mechanics. Still think they could’ve at least put more thought into Mech mechanics rather than simply increasing the scale, tbh.
I dunno, I just find modern mech games lacking. Hawken is just another fps masking himself as a mech game (I’ve got Q3A/QL, thanks), MWO looks half decent and is promising but it has a ton of other problems atm.
This looked like a fun development of MechAssault ideas at first, but I am not so sure anymore.
Honey, you realise I was editing those posts to add an answer a different person? The world doesn’t revolve around you. Now embrace the way of chill.
This is a mech fps for the CoD/BF crowd. It was never going to be a deep-ish simulation on the level of the old Mechwarrior games.
BTW, weren’t they making a proper MWarrior game? That was announced quite a while ago, as I remember.
Well yeah I figured as much. Just expected a bit more from mechs than FPS-times-five. The only thing that realistically keeps it together is the way small dudes and big dudes counteract/cooperate with each other on the arena.
Yeah, whatev, it was a console game to start with tbh.
The only thing we have today is MWO, which is in the ethernal beta stage. Fun, but MW4 is more fun.
P.S. Honestly I get more fun playing QL TDM and Clan Arena today rather than all the quirky concepts we get today. Somehow feels more rewarding to win the tight match/control the key items/hit that rail/air-rocket. And cybersport is still stong. The sheer thrill of the fast-changing unpredictable nature of duel matches - never gets boring to watch.
I have to keep refreshing this page because of your constant editing.
I do that a lot lately. Always feel the need to append and correct =)
I’ve became a sad graphomaniac. Being in the middle of writing a script treatmen doesn’t help.
I actually find it hilarious.
It is fucking hillarious.
Well, as long as it’s Quake/Tribes/CoD meets Hawken I’ll probably try it. I might wait for a price drop though…
Defs not Quake lmao. And tbh, on second thought, it is more COD with boosters rather than tribes.
I honestly think they did a really good job with the interplay between titans and pilots. The titan’s more restricted mobility and heavier weaponry (and the abilities like the shield that can throw back projectiles) makes it feel like more than just a bigger player and their higher survivability helps with the whole “tactics over reflexes” thing they seem to have going on with the titans since you can actually take out multiple enemy titans if you are smart about how you play (whereas pilots are still the more standard who shoots first, though the wall running and jumping certainly makes it a little more skill-based)
The wall running IMO does make it like tribes since every successful wallrun you gain speed so (especially in CTF) you can discover routes for flag capping that can make you go insanely fast if you can manage to not fuck your movement up.
It’s the game’s main trump card really.
In my experience, playing as a titan didn’t seem compelling because you would get targeted at shot down so quickly. This is obviously necessary for balance, but it means the fun lost from losing mobility is not regained with the fun of being a force of nature, because the titans are actually pretty weak. I actually agree with ODB for once, the Titans are just bigger slower infantry. Balance wise it works great, funwise, for me, it just really doesn’t cut it. So I found myself just completely ignoring my titan and running around. Which was fun, but shallow. Perhaps even more shallow than CoD because it’s missing the killstreak rewards to compensate the player for picking up kills and not dying. Dying and kills don’t feel like enough of penalties or rewards. In addition the level design we’ve seen so far and the nature of the extreme mobility in large maps dulls the effect of the level design on gameplay. Unlike CoD (which also has this problem, just not as much, CS:GO is a better example) each map feels pretty much the same as the last. While the paths are cool, there’s a million of them in one map and none of them feel very unique and are generally pretty obvious.
On top of all of this, the NPC infantry feels completely superfluous. They just make it harder to distinguish actual threats (human players) from useless inconsequential bots. Some idiot on IGN or something compared the NPCs to waves in a MOBA. But in a MOBA, the NPCs are actually relevant. You need to kill them to build your character up through RPG style elements, and they’re strategically necessary to take a position or objective. Not to mention they can actually do significant damage to you and kill you if you draw their attention (at least early to mid game). If they could actually add these elements to Titanfall in one way or another, it could be REALLY REALLY cool. Imagine if (sorta like in a MOBA) only the stock weapons were available to you at the beginning of a round, and more much stronger weapons became available to you as you got points. Each round would then have an actual progression to it with the battle escalating as you get closer to the end of the match. Dying and killing would actually matter because they’d be directly tied to your upgrades and the NPCs would actually play a relevant role (and could be buffed to do more damage). But as is, the NPCs are nothing but distracting set pieces to make the maps feel less empty than they are.
Tl;Dr/my subjective conclusion:
The game is well made with impressive balancing, and the infantry is fun, but the titans are boring and the infantry mode is too shallow to hold up on its own. My opinion could completely change if the content in the full game not found in the beta adds a lot of depth to the game, but I’m skeptical at the moment. The game has a lot more potential but the underlying mechanics are too conventional. Hopefully the mysterious campaign multiplayer gives what the beta is missing.
I decided to take the plunge based on the EA Great Game Guarantee. If I hate it, I can get my money back. Currently downloading, hopefully my Titan will fall in about six hours.
I bought it, and I like it.
DLC pack 1 is out. Anyone have reactions to the new maps?