Things you DON'T want to see in BM.

I could go into great detail of everything that I found wrong with what they did with that game, but It may be considered thread jacking to do so.

A surface missing a texture.

It irks me to no end when I find this in games, especially if it’s not in an out of the way spot.

Yeah, pretty sure the devs are lazy and inept enough for missing a buttload of textures in their levels.

You gonna be disappointed son.


Black and purple checkerboards
Black and purple checkerboards everywhere

:fffuuu:

Thing I don’t want to see in Black Mesa? The Resonance Cascade, for one. That shit fucked up Earth. :hmph:

well… i don’t wanna see HIM in Black Mesa

And without it no stories about Freeman and subsequently no Half Life game.
Unless you like games like SimCity 5 Black Mesa : create your own secret government base :retard:

I was speaking from a real-life perspective. :wink:

Wouldn’t it be awesome if you had the chance to experience the whole Half-Life series in the role of Gordon Freeman, maybe together with your best friend and you know it’s just a game so you can’t really die? :stuck_out_tongue:

I WaNNA MIRROR! :smiley:

I don’t want Nihilanth to teloport you…

YES :retard:

Wrong purple.

Actually it’s pinkish.

Magenta.

I don’t want to see or rather hear a metall sound when hitting other things than metall with the crowbar.

I assume the crowbar is made of metal and therefore would make a metallic clang when it hit anything hard enough with enough force. But I agree that if you were hitting, say, a lampshade, it wouldn’t make a metallic noise. Things like boxes and walls would, however. I would know from real life experience. :retard:

I don’t know what your boxes are made of but I can guarantee that hitting anything non-metallic would prevent a clang.

MY BOXES, THEY ARE MADE OF STEEL!
I didn’t really think that example through. But really, if you hit a hard substance with a metallic object hard enough, the metallic object will resonate and make a clang or a quiet buzz. Theoretically.

I love how it’s gone from ‘from personal experience’ to ‘theoretically’.

Hitting concrete should produce a reverberating ‘ting’ kind of sound coupled with terrible tingling through the entire arm.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.