A post on the Bethesda Blog announces that The Evil Within will not be released this August as planned.
https://www.bluesnews.com/s/151871/the-evil-within-delayed-to-october
A post on the Bethesda Blog announces that The Evil Within will not be released this August as planned.
https://www.bluesnews.com/s/151871/the-evil-within-delayed-to-october
I’m excited for this game so I’m cool with this, as long as its good when it comes out.
The delay doesn’t surprise me as some people got a little unhype for it after playing the press demo.
I don’t expect it to be as good as Resident Evil 4 but there’s no way it can be as bad or worse than RE5/6.
Shinji Mikami will deliver a good game.
Hopefully they can put the extra development time towards addressing issues mentioned in these gameplay previews:
https://arstechnica.com/gaming/2014/05/preview-the-evil-within-is-the-new-old-resident-evil/
https://www.playerattack.com/news/2014/05/28/preview-the-evil-within-xone-ps4-pc/
https://www.strategyinformer.com/pc/evilwithin/1130/preview.html
everybody seems to be delaying things lately, could be valves fault
what
Something tells me the game is either incredibly short or 70% of it is backtracking, since we’ve been shown 2-3 areas all over again in all previews.
Or maybe they don’t want to spoil half of the game?
I can’t wait for this game x) it’s been awhile since I’ve played a decent horror game, I hope they can deliver up to my own expectations. I’ve never been disappointed with anything to do with Bethesda (so far).
Might be a good idea to wait for the Halloween season for this, considering the content. And more time to get bugs and kinks worked out.
Here’s Peter Hines, VP of public relations and game’s marketing at Bethesda Softworks, playing some of The Evil Within.
Here’s the specs for The Evil Within:
https://www.pcgamesn.com/the-evil-within/the-evil-within-holds-no-truck-with-system-requirements
https://www.bethblog.com/2014/09/25/the-system-requirements-within/
Edit:
Game Debate:
I couldn’t contain the hype so I pre-ordered it…
I don’t think there’s any way the game is going to need an i7 since no game does still. Even Wolfenstein which is on the same engine has low-ass CPU requirements. I can see it using 4GB vram though since Wolfenstein and some other games get close.
I’ve been trying to figure out why games are starting to use so much vram and someone said it’s because most games these days don’t really have loading times besides the initial one, which makes sense I guess (and using more vram allows them to keep up quality textures while not doing this loading and not stuttering) and I can’t really argue with that for most games, but there really needs to be a setting that controls how much information is stored in vram that doesn’t impact the quality of the textures. Apparently that new Lord of the Rings game with ultra textures (supposedly) uses 6GB vram, which is way too much. Not even on the consoles do they have access to that much vram and I can’t imagine how they would even use that much unless all of their textures are 4k or something, which I doubt. I wouldn’t have a problem with it if the difference was noticeable but none of these games that use 3+ GB vram have any noticeable difference that I’d say is worth that usage. So yeah, a texture lod option that lets you use high textures without using so much vram would be appreciated.
Honestly I think a lot of it has to do with the change in consoles. Now consoles have more memory so developers are finally starting to build their games around more vram and ram. Since the ps4 has 8 gigs shared I wouldn’t expect PC games to call for more than like 6 gigs vram for quiet a while unless your pushing some really high end stuff. This does worry me that my pc won’t be able to run 2560 x 1440 smoothing pretty soon.
Games only have access to about 6GB of the PS4’s 8GB. And games still don’t seem like they look any better really despite using double the vram of high end last gen games. I just think there are more ways you could lower the vram usage besides just lowering texture quality.
It’s not just pure texture quality. There’s also how many textures are loaded into memory and how much level of detail is being applied.
Shadow of Mordor’s Ultra texture quality is an optional download and an extreme case of Monolith maybe wanting to give PC gamers with insane rigs a wink and nod.
I know that that also might be a reason but again, what’s the point if there’s no noticeable difference. Having textures a kilometer away be the same quality as a texture right up against the screen just serves to inflate vram usage without any equivalent jump in (perceived) quality. And also that texture options only (as far as I know) affect the texture quality and not the amount loaded into memory. So you can’t say you’d rather have distant textures be poorer quality but instead have to settle for lower quality textures. I’m just talking in general, not necessarily about this specific game. And it doesn’t help that this shit just suddenly started happening with no warning because of the nature of how consoles release rather than a gradual change.
Games like Watch Dogs should prioritize minimizing pop in rather than shoving as many textures into vram as they possibly can. I don’t know if this game is open world but if it is I would say the same for it.
Monolith is not exactly unfamiliar with PC development. All their games have always been quite well optimized, so if they say that 6GB are necessary for these ultra quality textures, there must be a good reason for that.
At some point, requirements like those must become commonplace. I mean, I remember when I thought that 2GB of RAM was kinda overkill for games and now 8GB is the standard.
The Evil Within PC Seems to be Locked At 30FPS
https://www.guru3d.com/news-story/the-evil-within-pc-seems-to-be-locked-at-30fps.html
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