It’s also locked at whatever crazy aspect ratio they’re using. There’s apparently going to be console/ini commands to remove the aspect ratio and framerate lock but the fact that they’re there at all is retarded. And we don’t know if anything will screw up if they’re removed.
Can’t say I’m happy about that decision but at least I hope the workarounds don’t break the game. Still, I won’t mind too much playing it at the default framerate if that’s how it has to be.
This is honestly a retarded idea.
The concept of the game looks cool, some of the people involved are good signs, though there’s a lot of games coming out this holiday so I don’t know if I’ll get it.
Steam pre-load is go.
I haven’t really payed much attention to this after I saw the trailer. Something about mutant stuff like you see in silent hill/killing floor/(outlast?)/(Resident Evil?) and the like, I’ve never found interesting or that scary. Now, I’ve never played any such games due to my aforementioned disinterest. Are they actually scary? Or is it something that kinda has to give you the creeps first?
You are too old to fear the monsters, that’s all. But you fear for your controlled character’s life and there seems to be plenty of psychological horror.
Has no one beaten this yet?
As far as I am concerned thus far the aspect ratio works and was a good choice. If it weren’t for all the other poor pc port stuff I don’t think people would be railing on it so much.
So how do you rate the game, is it worth the “second coming of survival horror” hype?
To be quiet frank I never thought it was going to be the second coming of survival horror. Action and horror to me, don’t work together. Every time you give me tools to fight back in a game, I win because I am better than the joe who the game is balanced around. So the action scenes so far lack tension at times and just aren’t conducive to horror. The prolog was great and made me think the game would go back and forth between defenseless horror ala amnesia and tense action like RE4 but its been much more of the latter. Except its 10 years later and I am much better at video games. I haven’t yet finished it and am currently hoping for another or maybe two sequences without weapons but I doubt it. The action and stealth system is competent but the story is too dream like to feel of consequence it takes away from the sense of tension.
Its a good genre game so far, but don’t expect it to invoke strong feelings of terror or fear. Just be sometimes tense, sometimes unsettling or creepy.
Going by that final trailer the games looks like a mix of the action sequences from Resident Evil and the stealth of The Last of Us.
It looks decent but nothing groundbreaking.
The Evil Within patch unlocks 30fps cap and adds option to remove black bars:
https://www.pcgamesn.com/the-evil-within/the-evil-within-patch-unlocks-30fps-cap-and-adds-option-to-remove-black-bars
Why would you even try to defend that kinda stuff?
I think the widescreen is one of few things it got right on a horror basis. That and its prolog level.
Game Sins - Everything Wrong With The Evil Within In Twelve Minutes
[COLOR=‘SandyBrown’]W A R N I N G - S P O I L E R S[/SIZE]
Sigh, people do "everything wrong"s but never "everything right"s.
You could be the first, Dotard.