Technology

I honestly think the AMD Fusion Cloud will be best for RTS, arcade, puzzle games and racing games like WoW, Oblivion, spore, AoE 1 to 3, Midtown Madness 1 to 3, Motocross madness 1 and 2, Driver 1 and 2, Suzuki Alstare Extreme Racing, etc. Also Arcade Emulators like Mame.

long? that card is a midget compared to my modded deluxe edition…

Although the cable running from the washing machine 240v power plug in the basement gets annoying sometimes…

but, I can run 40 monitors…

It’s also going to make sure the possibility for MOD DEVELOPMENT, something Valve and many other companies pride themselves on, is fucked up the ass.

Not to mention, if the service goes offline temporarily, or FOREVER, have fun with that $50 you wasted on a game you don’t even physically own.

good point, that’s why I said it would probably be best for RTS, arcade and Racing games that don’t let you mod anyway. stuff like Platformers, and FPS probably won’t be on there.

I hope they sell you both versions of the game at the same time, so your uber gaming rig can play the game, and your eee pc/netbook can play the “cloud” version.

Has any Geforce Graphics Card hit the 2.0gb barrier yet? Last time I checked, it was something like 1.75 I think…

it will be like steam , you own and you play the game , oASDKJASNDK JNOMG ?!

Sure if you SLI them. I don’t think any single cards are at 2 GB yet.

of course they are possible to be made , but wonder why not made? … :-/

People don’t want to buy cards that require liquid cooling out of the box, and all the current games are below that barrier anyway.

how come?

That summed it up well. In addition, it’s because home computing hasn’t reached that level yet, maybe game engines don’t require/are designed to take use of 2gb.
.

i thing it goes the other way , games would take advantage of 2 gb if developers had ones and ones would exist and be cheap enouth so people to own them so they can play the game…

You might be mixing cause and effect there. Most games are tailored to current-gen hardware, rather than the other way around - see the outcry about Crysis at release for an example of what happens when that rule isn’t followed.

Basically, there’s no point in writing a piece of software that only runs on top-end hardware, and there’s a limit to how much you can scale things up and down using the same engine.

Funnily enough, my final-year project could easily take advantage of that amount of video RAM - it’s really limited by VRAM size rather than by rendering performance. Wouldn’t mind a 2GB card to play with, myself :stuck_out_tongue:

It’s funny how a comma can change the whole sense of a sentence.

:3

Can you do me, a favor?

Can you do me a favor?

Same way that capitalisation can be the difference between helping your uncle Jack off a horse and helping your uncle jack off a horse.

Ewww

Having two 1 Gb videocards does not mean you have 2 Gb of VRAM available.
SLI/Crossfire stores the same data on both memory chips so only half of the memory is effective.

Unless you have a single GPU with 2 Gb you will not have 2 Gb unique VRAM.
The fastest single-GPU with largest bus + unique memory is the GTX 285.

ATI also has a card like the GTX 285 but I don’t remember the name exactly, HD 4890 I think, just like the GTX 285 this is the fastest single-GPU card from the ATI/AMD products.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.