Shoop da woop
Here’s hoping for Source coming to OSX then! Which actually isn’t that much work, the main difference is the API the engine communicates with. There’s software that easily ports Windows games to communicate with the Mac API (Called Cider… Ubisoft and EA use it, for example). Of course it’ll require additional development time and it won’t be done over night, but some of the posts I read in that thread suggest that Valve would have to recode the entire game from scratch, which is a blatant lie (and one of the reasons why I found Valve’s demand of 1 million dollar absurd).