S.T.A.L.K.E.R

I found it surprisingly simple, since he’d tend to wait until I’d killed everyone before moving on. What I found the issue to be was ME getting shot at by everyone since the scientist was hiding.

What’s truly a shit mission type is anything timed. We’re not talking “get this done by 11pm”, I mean the “holy fuck hit that switch and kill that guy within 2 minutes!” kind. Let me play at my own pace dammit! Add in an infinite enemy respawn and I’ll rage at whatever game it is.

Duty’s just fucked in SoC though. You can’t join them, only get friendly by doing their sidequests which begin to repeat after a short while.

That’s because it’s been seriously cleaned up and optimised.

I thought escorting him was the easy part of the mission. What was hard for me was getting to him in the first place. I kept trying to ambush the mercs that first close in on the crash site from behind since it was the shortest route, and I kept getting my ass handed to me. I finally found a way to loop around to the back of the chopper where the other scientists were and I just used my Enfield to pick them off from cover. After that it was fine.

Another part I hated was getting the key from Bordov and rescuing Shaggy Sergei from the factory. I swear, half of the bandits there are shouting idiots and the other half are freaking ninjas.

Anyway, I made it through lab X18 after some difficulty and am back in the starting camp. Any idea of how far I am in the game? Also, what do you think are the scariest parts? The lab had a couple surprises but overall was not too scary. My first run-in with a bloodsucker was probably my scariest moment so far.

P.S. One more question, why does it identify snorks and the X18 boss creatures as friends when I search them?

Finished CoP yesterday, felt good man.

You mean the SA-80? How did you even use that gun effectively? I stuck with the AK-74 until I got my hands on an LR 300 or SIG 550.

Glitch. One of many.

I prefer to think of it as a final change of heart. Maybe they want to make amends.
Maybe the individual was suffering until you finally put it out of its misery.
Maybe your protagonist self is suffering from delirium.
Maybe you’re suffering from guilt, warping your perception to feel more innocent.
Maybe they’re using reverse-psychology, trying to make you feel guilty for killing friends.
Maybe they loved you so much they didn’t realize hugging that hard is abusive.

Every bloodsucker I meet is one of the scariest things ever.

I think he is back at Cordone for the third time if he already saved the scientist fromt he chopper, which happens after your second return to Cordone. He’s closer to 75% done if that is true.

The labs, both of them, scare the shit out of me. And it’s like was said before, there’s hardly any enemies in the actual labs but it’s just the paranoia of thinking something’s going to jump out at you. I think it was in the first lab where you have to open the door that has something banging it from the other side. You finally open it and there’s nothing there, and then I turn a corner and am face to face with some giant monster. I think I actually screamed at that.

The Pseudogiant in x18?..maybe it was x16…

All the underground portions have me on edge the entire time… It’s like my heart is going to explode any minute. I can’t wait to get back to it tomorrow :smiley:

I have a question for u gaiz.
Where do I store my shit that I can’t carry? Can I stick it in on of those random empty stashes, or will it be gone when I get back.

Yeah you can put it in those empty stash containers, thats what those gps trackers are for. You leave one next to your stash and the beacon will appear as a blip on your map so you never forget where your stash is.

Gps trackers?

One shot at a time. It has good accuracy when you use it that way, and with the scope you can snipe pretty effectively if you go for headshots. So I used that one for sniping and carried a LR 300 for closer range since it was only an extra 2.7kg. I would swap out both of them for a Groza OC-14 though. The only problem is, the only guy I could find that has it is in a Duty-only area, and I’m an ecologist. I only found out he had it was because I was trying to get of the Bar and I ended up just running past the Duty guards (who didn’t even try to stop me). So I found this guy and he sold me the Groza, but when I went to leave the guards all shot at me. I killed them and tried to get the barkeeper to pay them off, but I guess he couldn’t and when I tried to leave 100 Rads they ambushed me and killed me. So does anyone know how I get past the guards? Do I just have to join Duty?

And does Complete change the gun names to their real names? Looking at the Wiki it looks like they had made-up names originally.

Anyone else having a problem where they get SEVERE graphical artifacts after a level-change?

I bought it, and now I’ve got S.T.A.L.K.E.R. fever


Also if your computer can handle it I would suggest getting the stalker complete mod. It’s free and makes the game a thousand times better in every way.

Is Stalker Complete better, or is L.U.R.K.?

To me, it seems like preference.

I tried climbing the building next to them and then jumping down but that didn’t work. Turns out you just have to talk to the main guard. I think you have to get the Barkeep to tell you to see the Duty leader first, though.

I think he’s talking about the stash icons that show up when you search random NPCs. Even so I’m not sure what he means about leaving stuff beside them.

Anyway, stashes are generally perfectly safe to store items, AFTER you find them. The game has an annoying feature that all stashes are empty until you find the correct coordinates of an NPC, whereupon the contents override whatever is in there.

So if you find some random drainpipe and store a weapon in there, then later discover the stash information off an NPC talking about medical supplies in said pipe, when you return you’ll find your gun has turned into a pile of bandages.

But if you discover the stash coordinates FIRST then whatever you put in there stays indefinitely.

There are also a few “default” stashes to put stuff in straight away. There’s a blue box in Sidorovich’s bunker, the 100 Rads Bar and in a stalker camp next to the army warehouses that never gets looted.

I’m not sure about Complete but vanilla always had random names due to legal reasons. I’m not sure why games do this anymore since I don’t see Colt Firearms having any reason to force some Slavic game to call their .45 a “Kora” instead.

Mind you it did make them come up with some interesting names. The Groza (russian for Thunderstorm) became the Tunder, the Walther P99 became the “Walker”, and the MP5 became the deadly sounding Viper 5.

I hate that.

I figured it must have been something like that.

Anyhow, as it happens I also found that ladder but found it didn’t work as there was no exit. I tried going downstairs and joining Duty with the general but it didn’t work either. The guards still just knew I had gone past them and they weren’t going to let that go. Actually, I think it’s just the loners protected by Duty that attack you. Weird. Finally I had to join Duty with the Barkeep before going to the guards, and then it was all fine after that. Now I’ve got a scoped Groza to replace my previous rifles.

…aaand now Sakharov sells them too. Goddomot fronk. Well whatever, I’m filthy stinking rich anyways so I can just join and rejoin whatever factions I want.

Why is Sakharov selling high powered military rifles?

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