Hmmmm, whats temps are you getting?
My Asus GTX 480 is on stock clocks.
Hmmmm, whats temps are you getting?
My Asus GTX 480 is on stock clocks.
Of course your fermi card is overheating, its a fucking PCIe x 16 2.0 compatible easy bake oven.
Damn straight, they take a fucking beating, and there is no problem with them being at high tempratures, otherwise they wouldn’t be on the market.
Mine runs about 75 Celcius anyway, which is fine.
Im not saying anything is wrong with it, im just saying its common knowledge that these cards run a lot hotter than most cards.
On a game that’s not too graphics intensive, or set to medium/high settings it runs about 77 Celsius. On High/Ultra settings, it can -and has- gotten as high as its maximum of 92 Celsius. That was Just Cause 2 at max settings after about 45 minutes. My case is wide, but not very tall and has poor ventilation; including the GPU’s fan there are 4 fans in my case, 2 of which belong to my PSU. I also run EVGA Precision and set my fan speed to the max 100% and changed my overclock settings to low.
Yeah nice case airflow is always great, my system stays pretty cool considering, cables a roughly organized, but im going to do some management soon to improve aesthetics and flow.
So bscly CoP refuses to launch again. It goes to the GSC, THQ, AMD, and ATi splashes, and then it crashes.
Well, hopefully I’ll finish SoC this weekend. Don’t know which one I’m going to play next, though. Probably Call of Pripyat since I’ve heard that Clear Sky isn’t as good as either of them. Plus that sweeping wave of radiation in CoP sounds awesome.
I doubt my computer can play it though. Guess we’ll see.
What’s with these high temperatures? Mine stays at a nice cool 42 C on very high settings. AND IT’S A FUCKING 5770!
Post mods for CoP. Complete won’t finish in months so don’t bother with that. I’ve found Redux and Reloaded through Moddb. Opinions and suggestions required.
So I’ve been playing SoC with the Complete 2009 mod, and it’s been running really well except for one thing. Every once in a while (maybe like once every 10 or 20 minutes), the sound will stop and the image will freeze, but then it’ll usually recover and go back to normal in about 1-5 seconds. However, sometimes it doesn’t recover and I have to kill the game. Anyone run into this problem before and know how I could fix it? So far it hasn’t been a really big issue but it is kind of annoying.
I’ve noticed that every once in a while it’d freeze for a second or 2 and then continue but I’ve never had it crash because of it. Well, maybe once, but I just ran the game again.
Yeah occasionally as you move around the zone there’ll be a slight lock up. I take it to be a hidden loading screen of sorts where the game pauses to render some shit. Nothing that destroys the flow however.
Ok. At least I know I’m not alone lol. Like I said, it’s not bad except for the couple of times it’s crashed, so I guess I’ll just leave it be. I quicksave all the time anyway so even if does crash, it probably won’t be a big deal.
I’ve never had a STALKER game crash on me oddly enough, the only time something like that occurred was when the HDD decided to die while playing SoC.
I hate escort missions. I know I can beat the game without it, but just once I would like to have the scientist make it from the crashed helicopter site to Yanter without dying…
I’ve had it crash a few times. A couple times when I tried to (on accident) join Duty and a couple times when I tried to sleep through the night in Pripyat. Both in SoC.
Steam makes waiting in any game better. While I’m sitting in a giant fissure waiting for an emission to pass, I’m watching silly YouTube videos about cats and dr. robotnik.
Hahaha, I know what you mean… I haven’t had any success on him either. I thought I was doing well at that part the first time through, fighting the mercs around the helicopter crash site, and then the AI kicked in full force, and got me surrounded in an alley of death, and the guy just died in the crossfire.
I just started Call of Pripyat and I was surprised that it seems to run better than Shadow of Chernobyl did for some reason.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.